Due do several PBEM games and my duties in Gathering Storm, I have not played a single player game for quite a while. Last week finally, my cravings for a new game got bigger than time and PBEM issues, and so I begun to plan an epic game for the weekend, and possibly the next week. I was looking for a fun-and-relax game, not a big challenge. In the latter case I could have joined AU204, which is announced to be pretty difficult. But I have enough trouble at work and in my MP games, so I looked for some kind of ultimate power game (without the "TM", Arrian). The idea of the game is to "replay the history" and to guide the people of America through the industrial and modern ages on the way to absolute world hegemony. Here are the details of the game setup:
Rules and world settings:
- Based on the latest SP AU PTW mod
- Large, continents, 70% water
- Normal, temperate, 4 billion years
- 10 opponents (11 total civs)
- Restless barbarians
- Standard rules, all victory conditions on
Map details:
- 3 continents of about equal size, separated by at least 4 tiles ocean
- The location of the continents relative to each other shall *not* mirror reality (not to spoil the fun of exploring)
- Big oceans should contain 1 or 2 islands of at least 2 tiles, but not bigger than for 2 cities
- Each continent has a "world supply" (11) of 2 exclusive luxuries
- The remaining 2 luxuries (wines, furs) are at all continents with a "continental supply" (3 or 4).
- Each continent has enough strategic resources evenly distrubuted, with the exception of horses, oil and uranium
- None of the resources depletes, to make sure they stay located in the "right" places
- None of the civs shall have a "crappy" start position (jungle, hills)
1st continent: "America"
- May be a bit less than the other continents
- Civs are America (human player), Aztecs, Iroquois
- Only the Iroquois have 2 supplies of horses (for obvious reasons), one around their capital and one somewhere else
- 3 oil supplies, evenly distributed
- 2 supplies of uranium near America (to gift/sell the surplus to an ally in danger)
2nd continent: "Europe", including Russia
- Civs are England, France, Germany and Russia
- Russia should have plenty room to expand, the other 3 nations can be boxed in a bit
- 5 supplies of horses
- 3 supplies of uranium, located in England, France and Russia
- 1 supply of oil, in the "center of gravity" between England, France and Germany (let them fight it out)
- 2 supplies of oil in Russia, in the room where it's supposed to expand
3rd continent: "Asia", including Middle East
- Civs are Japan, China, India and Arabia
- 2 supplies of uranium, located in China and India
- 4 supplies of horses
- 5 supplies of oil around Arabia
Game objectives:
- All civs should survive till the modern age, if possible. It is not allowed to wipe a civ out.
- The player has to prevent genocide between other civs and to help the underdog, if it is possible.
- Aztecs and Iroquois have to be vassalized in the ancient and medieval ages and must survive in "reservations".
- Aggressive wars against the Native Americans aren't allowed after Replacable Parts are discovered.
- Native Americans are to be protected against intercontinental aggression. If they fight each other, the player has to make sure, that both survive.
- The player is not allowed to build any wonder in the ancient and medieval age. He has to build all wonders in the industrial and modern age.
- Main ally of America is England. Main enemies in the industrial age are Germany and Japan, in the modern age Russia and China.
- It would be good to participate in a couple of world wars, this should be not too hard.
- Arabia is the rogue state and punching bag after the discovery of Refining. They shall be punished from time to time, but not wiped out.
- The player has to play for absolute world hegemony. He has bases on all continents and on strategical important islands. He has the strongest military and the finest navy and airforce in the modern age.
- The game must be won by space race. One (the last) spaceship part should be moved forth to the very end of the tech tree.
- The other victory conditions are on to give the AI players an opportunity to counterplay. Don't let them win by UN or culture, and of course not by conquest or domination.
- America is not allowed to change to monarchy or communism. Once it is a democracy, it has to stay so till the game ends.
Difficulty:
- Since the player is restricted to a certain game style and not allowed to build all the good wonders, it's probably not wise to play it too difficult. It's to be played one level lower than the players usual level. I will play it on Monarch, to live out the fun factor.
Since these conditions can't be met with a randomly generated map, I asked our friend alexman to set the game up for me. He did me the favor (thanks, bud! ) and created a wonderful map for me. I promised him to post my tale in the Strategy forum. Here is it.
Rules and world settings:
- Based on the latest SP AU PTW mod
- Large, continents, 70% water
- Normal, temperate, 4 billion years
- 10 opponents (11 total civs)
- Restless barbarians
- Standard rules, all victory conditions on
Map details:
- 3 continents of about equal size, separated by at least 4 tiles ocean
- The location of the continents relative to each other shall *not* mirror reality (not to spoil the fun of exploring)
- Big oceans should contain 1 or 2 islands of at least 2 tiles, but not bigger than for 2 cities
- Each continent has a "world supply" (11) of 2 exclusive luxuries
- The remaining 2 luxuries (wines, furs) are at all continents with a "continental supply" (3 or 4).
- Each continent has enough strategic resources evenly distrubuted, with the exception of horses, oil and uranium
- None of the resources depletes, to make sure they stay located in the "right" places
- None of the civs shall have a "crappy" start position (jungle, hills)
1st continent: "America"
- May be a bit less than the other continents
- Civs are America (human player), Aztecs, Iroquois
- Only the Iroquois have 2 supplies of horses (for obvious reasons), one around their capital and one somewhere else
- 3 oil supplies, evenly distributed
- 2 supplies of uranium near America (to gift/sell the surplus to an ally in danger)
2nd continent: "Europe", including Russia
- Civs are England, France, Germany and Russia
- Russia should have plenty room to expand, the other 3 nations can be boxed in a bit
- 5 supplies of horses
- 3 supplies of uranium, located in England, France and Russia
- 1 supply of oil, in the "center of gravity" between England, France and Germany (let them fight it out)
- 2 supplies of oil in Russia, in the room where it's supposed to expand
3rd continent: "Asia", including Middle East
- Civs are Japan, China, India and Arabia
- 2 supplies of uranium, located in China and India
- 4 supplies of horses
- 5 supplies of oil around Arabia
Game objectives:
- All civs should survive till the modern age, if possible. It is not allowed to wipe a civ out.
- The player has to prevent genocide between other civs and to help the underdog, if it is possible.
- Aztecs and Iroquois have to be vassalized in the ancient and medieval ages and must survive in "reservations".
- Aggressive wars against the Native Americans aren't allowed after Replacable Parts are discovered.
- Native Americans are to be protected against intercontinental aggression. If they fight each other, the player has to make sure, that both survive.
- The player is not allowed to build any wonder in the ancient and medieval age. He has to build all wonders in the industrial and modern age.
- Main ally of America is England. Main enemies in the industrial age are Germany and Japan, in the modern age Russia and China.
- It would be good to participate in a couple of world wars, this should be not too hard.
- Arabia is the rogue state and punching bag after the discovery of Refining. They shall be punished from time to time, but not wiped out.
- The player has to play for absolute world hegemony. He has bases on all continents and on strategical important islands. He has the strongest military and the finest navy and airforce in the modern age.
- The game must be won by space race. One (the last) spaceship part should be moved forth to the very end of the tech tree.
- The other victory conditions are on to give the AI players an opportunity to counterplay. Don't let them win by UN or culture, and of course not by conquest or domination.
- America is not allowed to change to monarchy or communism. Once it is a democracy, it has to stay so till the game ends.
Difficulty:
- Since the player is restricted to a certain game style and not allowed to build all the good wonders, it's probably not wise to play it too difficult. It's to be played one level lower than the players usual level. I will play it on Monarch, to live out the fun factor.
Since these conditions can't be met with a randomly generated map, I asked our friend alexman to set the game up for me. He did me the favor (thanks, bud! ) and created a wonderful map for me. I promised him to post my tale in the Strategy forum. Here is it.
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