The following scenario happens more often than I would like, and it's the reason that I hate the inclusion of startegic resources in Civ3, even though I like the concept:
There have been many times when I play a game and there is no oil or aluminum etc... in my territory that I need in order to build certain units.
Now, they are randomly scattered on the map and other civs may have double or triple of a resource, but many times they only link ONE to their empire! Via road or rail...you know.
Now, that means I am effectively cut off from that resource because even though let's say the Germans have 2 oil tiles, they only link one, so I can't even ask to trade oil with them, because they have no surplus.
So many times I have wanted a resource that I don't have access to, and I notice another civ has the resource just hangin' in the breeze.
I sit there saying to myself, "am i supposed to just let the turns pass until they decide to build a road on that oil tile so I can ask them for an oil trade? Or must I go to war for it?
Perhaps a patch that makes strategic resources available to an empire if the resource is within their boundaries is in order. (instead of having to actually have a road on it.)
I think this is a good way to make the random access to strategic resources more of a viable game play mechanic.
Because it will always give you a diplomatic option to obtain the needed resource.
As it is now, you have to hope that all the civs build roads on all their startegic resource tiles, otherwise you are cut off and have no choice but to either wait or go to war, or decide to live without the resource.
This is the single biggest factor that makes me dislike civ3, and get tired of playing it.
I have since made a custom game of civ3 where resources are more prevalent and do not expire to combat this.
There have been many times when I play a game and there is no oil or aluminum etc... in my territory that I need in order to build certain units.
Now, they are randomly scattered on the map and other civs may have double or triple of a resource, but many times they only link ONE to their empire! Via road or rail...you know.
Now, that means I am effectively cut off from that resource because even though let's say the Germans have 2 oil tiles, they only link one, so I can't even ask to trade oil with them, because they have no surplus.
So many times I have wanted a resource that I don't have access to, and I notice another civ has the resource just hangin' in the breeze.
I sit there saying to myself, "am i supposed to just let the turns pass until they decide to build a road on that oil tile so I can ask them for an oil trade? Or must I go to war for it?
Perhaps a patch that makes strategic resources available to an empire if the resource is within their boundaries is in order. (instead of having to actually have a road on it.)
I think this is a good way to make the random access to strategic resources more of a viable game play mechanic.
Because it will always give you a diplomatic option to obtain the needed resource.
As it is now, you have to hope that all the civs build roads on all their startegic resource tiles, otherwise you are cut off and have no choice but to either wait or go to war, or decide to live without the resource.
This is the single biggest factor that makes me dislike civ3, and get tired of playing it.
I have since made a custom game of civ3 where resources are more prevalent and do not expire to combat this.
Comment