Well, yeah it would take 12 turns for a city going from size 1-2, but as you grow faster when you get to pop 3+, you'll be picking up more shields (unless the 3rd or 4th citizen doesn't have any shield tiles to use-which is not likely). So you will be slowly growing in size and probably eventually fluctuate in population size from 4-2 instead of 3-1 all the time.
I think if you only had 1 cattle nearby, then mining the cattle and then squeezing in a granary between the first and second settlers would be the best. Let's you build a few warriors/scouts, get the first settler out right away, then build the granary and it should be done before you get to size 3, so the second settler would only be delayed a few turns. And that is only 2 turns slower than irrigating it and building the granary, but allows you more of that early production (when you are at size 1).
I think if you only had 1 cattle nearby, then mining the cattle and then squeezing in a granary between the first and second settlers would be the best. Let's you build a few warriors/scouts, get the first settler out right away, then build the granary and it should be done before you get to size 3, so the second settler would only be delayed a few turns. And that is only 2 turns slower than irrigating it and building the granary, but allows you more of that early production (when you are at size 1).
Comment