I've found some cool uses for the Militarytrait, even if you NEVER fight an offensive war for the whole game.
1. Half Priced Harbors: On my games on random generated tiny maps, it seems that almost every city site adjoins the ocean. (8 of 10 cities in my Chinese game on one landmass [shared with Japan], 14 out of 14 cities in my Aztec game, 11 on Pangena [nearest neighbor Irq], 2 on a twenty-something tile island [with 1 city spot free of enemy culture left in the northwest, the north eastern section is under foreign culture from a city across the straights], 1 on a five tile island [shared with Eqyptains] )
This in turn has allowed:
A. Faster trade connection with the Irq. (They built a harbor before I got alround to making a direct land connection.) It's likely that the Americans or Eqyptains will build a harbor before a natural connection is built as well due to the mountain tile choke points a road must pass thru.
B. Cheaper Rush buying of the Harbors to islands. Bringing their luxaries to them without too many entertainers.
C. More food in certain food shortage cities. (Two of my cities have a lot of Jungle, and another has a lot of hills.)
D. After hospitals, I'll also be able to use additional harbors on the core cities for exploding the commerence that much earlier due to the half price.
2. Half Priced City Walls: With the Irq as a neighbor, city walls on the two bordering cities with them were definately needed on Emperor level during the ideal time for a Mounted Warriror rush just in case.
3. Half Priced Baracks: On the Emperor level, some modern military is also needed to keep the peace along with fast healing just in case, and so being half priced let the cities start on their Court House earlier. In fact corruption was so bad initally on these city sites that I dought I could have built the Walls and Baracks without a Court House without the military discount.
Edit: Airport deleted since Workers can't be airlifted.
1. Half Priced Harbors: On my games on random generated tiny maps, it seems that almost every city site adjoins the ocean. (8 of 10 cities in my Chinese game on one landmass [shared with Japan], 14 out of 14 cities in my Aztec game, 11 on Pangena [nearest neighbor Irq], 2 on a twenty-something tile island [with 1 city spot free of enemy culture left in the northwest, the north eastern section is under foreign culture from a city across the straights], 1 on a five tile island [shared with Eqyptains] )
This in turn has allowed:
A. Faster trade connection with the Irq. (They built a harbor before I got alround to making a direct land connection.) It's likely that the Americans or Eqyptains will build a harbor before a natural connection is built as well due to the mountain tile choke points a road must pass thru.
B. Cheaper Rush buying of the Harbors to islands. Bringing their luxaries to them without too many entertainers.
C. More food in certain food shortage cities. (Two of my cities have a lot of Jungle, and another has a lot of hills.)
D. After hospitals, I'll also be able to use additional harbors on the core cities for exploding the commerence that much earlier due to the half price.
2. Half Priced City Walls: With the Irq as a neighbor, city walls on the two bordering cities with them were definately needed on Emperor level during the ideal time for a Mounted Warriror rush just in case.
3. Half Priced Baracks: On the Emperor level, some modern military is also needed to keep the peace along with fast healing just in case, and so being half priced let the cities start on their Court House earlier. In fact corruption was so bad initally on these city sites that I dought I could have built the Walls and Baracks without a Court House without the military discount.
Edit: Airport deleted since Workers can't be airlifted.
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