Personally, I haven't ventured into Multi-Player realms yet with CivIII. Too many bugs for games outside of local LANs, I gather. In any event, the Single Player experience is what I love about Civ III.
Still, like any student of human psychology, I am intensely interested to learn whether the people who have shaped our understanding of the SP game are killer MP'ers.
I would assume they are highly effecient, wringing every scrap of production and trade and gold out of their cities. (They've taught me a huge amount along these lines.)
But are they flexible enough to adapt to quirky, less predictable human tactics and strategies?
Be honest, and let us know. Tell us about MP games that went wonderfully right, or weirdly astray, as the constantly unpredictable elements of human nature pushed and pulled on your games.
Still, like any student of human psychology, I am intensely interested to learn whether the people who have shaped our understanding of the SP game are killer MP'ers.
I would assume they are highly effecient, wringing every scrap of production and trade and gold out of their cities. (They've taught me a huge amount along these lines.)
But are they flexible enough to adapt to quirky, less predictable human tactics and strategies?
Be honest, and let us know. Tell us about MP games that went wonderfully right, or weirdly astray, as the constantly unpredictable elements of human nature pushed and pulled on your games.
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