alexman, very nice effort. I have a couple of minor comments/questions:
So, what you're saying is that non-Scientific civs always research Bronze Working before any other tech?
I like this idea. Very rarely are all the abilities Writing provides used right away, and I don't think I'd miss them too much in those cases where I may have a use for them. The sole exception to this would be Comm trading, which is so integral to the early-game that putting it anywhere but Writing would make things quite different. Here are my suggestions (although I haven't figured the new costs for the techs, so this may need to be tweaked):
Code of Laws: Rights of Passage
Philosophy: Alliances
Literature: Diplomats
I figure something should go to Polytheism to make the Monarchy path more attractive, but I can't figure what offhand.
Dominae
Originally posted by alexman
From plugging the above values into the actual tech tree, it quickly became apparent that it's almost impossible to balance the AI choices using only the technology costs. For example, there is no way the AI will not research Bronze Working first (unless it already knows it).
From plugging the above values into the actual tech tree, it quickly became apparent that it's almost impossible to balance the AI choices using only the technology costs. For example, there is no way the AI will not research Bronze Working first (unless it already knows it).
Originally posted by alexman
Fortunately, there is another way. Writing gives special abilities like ROPs, Diplomats, Alliances, and Communications trading. If we attach any of these abilities (which are highly valued by the AI) to techs that come after Writing, there will be no difference in gameplay, but we can trick the AI into thinking that those thechs are more important than they really are! For example, we can make the AI research Literature or Republic much earlier than it does.
Fortunately, there is another way. Writing gives special abilities like ROPs, Diplomats, Alliances, and Communications trading. If we attach any of these abilities (which are highly valued by the AI) to techs that come after Writing, there will be no difference in gameplay, but we can trick the AI into thinking that those thechs are more important than they really are! For example, we can make the AI research Literature or Republic much earlier than it does.
Code of Laws: Rights of Passage
Philosophy: Alliances
Literature: Diplomats
I figure something should go to Polytheism to make the Monarchy path more attractive, but I can't figure what offhand.
Dominae
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