First, a warning. The stack movement no longer works in PTW as it did in 1.29f. If you have units with different amounts of movement remaining, the entire stack will only move as far as the slowest.
That sounds fine, except that the command sets the movement of all the units to zero afterward. Which means that if you had a stack with 1 horseman with 1 movement left, and 10 with 2, the entire stack loses the extra movement point.
This means you should be careful not to use it if you're moving stacks around in the back area, where keeping them together is less important, or if for any reason you want to move some of the units farther.
Second, maybe I'm misunderstanding this, but the Outpost doesn't seem to work as advertised. I built one on a hill and got only a 2 space visibility, not a 3 space one. However, the hill was surrounded by jungle, so perhaps jungle is considered "harder to see through."
Of course, it's unlikely you're going to want to build an outpost in the first place. Spending a worker anytime before your railroad net is finished hurts is more expensive than just plunking down a spare warrior leftover from the ancient era.
Third, I've been playing the Scandanavians, and after playing with the Berserk, I have to wonder where the beef is. Why do people here think the unit is unbalanced? It feels about as unbalanced vs. Knights as the choice between swordsmen and horsemen. Like swordsmen, Berserks trade the extra movement point for 50% more attack strength, at the same cost.
After building a few to trigger my golden age, I went back to building knights. Knights get to the front much faster, march through enemy territory to reach enemy cities in 1-2 turns instead of 2-3, and can retreat from a losing battle. I can't see building a massive Berserk force for the same reasons I don't build massive Swordsmen forces unless I don't have horses.
- Gus
That sounds fine, except that the command sets the movement of all the units to zero afterward. Which means that if you had a stack with 1 horseman with 1 movement left, and 10 with 2, the entire stack loses the extra movement point.
This means you should be careful not to use it if you're moving stacks around in the back area, where keeping them together is less important, or if for any reason you want to move some of the units farther.
Second, maybe I'm misunderstanding this, but the Outpost doesn't seem to work as advertised. I built one on a hill and got only a 2 space visibility, not a 3 space one. However, the hill was surrounded by jungle, so perhaps jungle is considered "harder to see through."
Of course, it's unlikely you're going to want to build an outpost in the first place. Spending a worker anytime before your railroad net is finished hurts is more expensive than just plunking down a spare warrior leftover from the ancient era.
Third, I've been playing the Scandanavians, and after playing with the Berserk, I have to wonder where the beef is. Why do people here think the unit is unbalanced? It feels about as unbalanced vs. Knights as the choice between swordsmen and horsemen. Like swordsmen, Berserks trade the extra movement point for 50% more attack strength, at the same cost.
After building a few to trigger my golden age, I went back to building knights. Knights get to the front much faster, march through enemy territory to reach enemy cities in 1-2 turns instead of 2-3, and can retreat from a losing battle. I can't see building a massive Berserk force for the same reasons I don't build massive Swordsmen forces unless I don't have horses.
- Gus
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