I've often read some still get bored in the Industrial & Modern Ages. Have you used the Editor to add/remove anything from those ages to make things more interesting?
I've been away from Civ3 since 1.17 (1.19?) & recently only have been working on mods. Yet, I recall the AI was awful at using artillery & often produced too much of it. If that is still the same I'm tempted to not allow anyone build artillery, but that's a sad story too.
Any specific technology/unit that the human benefits far more from than the AI in 1.29 (railroads? cathedrals? factories? cavalry?) than others?
I'm posting this here since avid strategy game players are more likely to understand the AI's weaknesses than a graphic designer in the Creation forum.
Yes, I know PtW has a better AI, but I'm waiting on that & I've yet to see anyone say PtW cured their Industrial/Modern Age blues. Below is a listing of typical AI Brain options (if you've created a great one I would be curious)...
I've been away from Civ3 since 1.17 (1.19?) & recently only have been working on mods. Yet, I recall the AI was awful at using artillery & often produced too much of it. If that is still the same I'm tempted to not allow anyone build artillery, but that's a sad story too.
Any specific technology/unit that the human benefits far more from than the AI in 1.29 (railroads? cathedrals? factories? cavalry?) than others?
I'm posting this here since avid strategy game players are more likely to understand the AI's weaknesses than a graphic designer in the Creation forum.
Yes, I know PtW has a better AI, but I'm waiting on that & I've yet to see anyone say PtW cured their Industrial/Modern Age blues. Below is a listing of typical AI Brain options (if you've created a great one I would be curious)...
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