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Ducki went Regent... How'm I doin'?

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  • Which WW thread are you talking about. I didn't see a satisfactory one in the "must read" sections.

    Some ways I know to cause the AI to declare war on me:

    (1) try (and fail) to plant a spy or have failed spy missions. Sometimes when you fail, the offended civ attacks you.
    (2) launch a couple of nukes at a civ you don't want the war with. The other civs will declare war on you, then make peace with the one you nuked (may take a few turns). Now you have the war you want that you didn't declare

    It also helps if other civs are furious with you. In your Regent game, China and India like you too much. To make them furious (don't know if it lasts long) outrageously demand tribute (like a city) over and over in the same turn till their disposition becomes furious. When the AI is furious, they're more likely to declare war.

    Of course it isn't always perfect. I often just wait till someone decides to declare war on me, then reject their peace treaties and take all their cities. For some reason, the AI always seems to be dumb enough to declare war on me.

    In your Regent game, I would declare war and change to Monarchy.
    badams

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    • Oh, and sometimes when you sign a deal with a very large gpt deal, the civ you're dealing with doesn't want to pay it anymore and he'll declare war. I had a 200+ gpt deal with Persia once and instead of paying it all off, they declared war after about 3 turns. I wiped them out for their backstabbing ways!
      badams

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      • I couldn't find a WW thread either.
        Checked Strategy and General and did a forum Search.
        There were a couple of promising threads, but I couldn't find anything like what you described, unless it was in Spanish.


        And badams52 - I thought that a failed spy planting was an "international incident" which left me with the "responsibility" for the war... no?

        Anyway, I'm off to try a few more searches. Hmmm...maybe "honorable" will work.
        "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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        • you might find it here( if not, there's lots off other good stuff in here)
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • If you see some of their troop in your territory, before asking them to leave, demand ridiculous things to the leader (i.e. all their gold, cities, techs and maps...) Rinse and repeat until he is furious. Then, ask them to remove their troops. They have a good chance to declare war on you...

            --Kon--
            Get your science News at Konquest Online!

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            • Ooooh! Good one Kon!


              And just to keep the thread going, I started a Monarch game (again, as Egypt, hey! They're the easiest to "stay in the game" with) and am doing fairly well, but DAMN the AI moves fast!

              Much harder.

              More suggestions on starting a war "honorably"?
              "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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              • ducki, try China they have a really good UU.

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                • I wish I could get away from Industrious, but I just can't seem to.

                  My wife just got PTW as a birthday gift, so maybe I'll try one of those Industrious civs.

                  Any newbies reading this thread, do NOT limit yourself to Industrious or you'll miss half the game.

                  Maybe the new civs will be fun enough to get me away from industrious...
                  "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                  • I've tried (and won) with all the civs pre PTW, but like you, I can never play and enjoy being a non-industrious civ. The fast workers alone make it worth while for me. It's hard to go back to those slow workers.
                    badams

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                    • I am seeing the effects of Exp/Rel traits in the reduce productivity. Those traits go down in value the longer the game goes on. I have reaffirmed my dislike of exp trait. The goody huts are not going to carry the game and once that phase is done, you pay for the lack ind or mil. I have yet to get a leader and have very few elites. I have a galley that has killed 6 ships and is still a regular. This is will the Arabs and I will not be using them again.

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                      • You do have to relearn/adjust with a 'new' trait. And play accordingly.

                        You now, a good execise is to choose a civ and do away with it's traits (through the editor), play the game.
                        After thet you will look upon each trait as a bonus.

                        About exp: I don't like it very much either, but it [u]can[/b] be very powerfull. An extra settler on the second turn has more value then being mil. IMO
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • Yes get a settler out of the gate is very strong. I got one on an Emp game and it was a cake walk. On my current game a large map, I failed to get settler or city, so it was not that useful. I have cleared most of my land mass and have calv and still no leader and few elites, that could have helped (don't need them, but..).

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                          • Another way to incite war: build a city very close to the AI you want to attack. I've heard they hate that. The Iriquois had a city at the edge of their empire that hadn't expanded yet. I build one right on the border taking some of his area next to the city! Then I made exhorbant demands of 15gpt to make him furious. After the failed spy planting, he declares war.

                            ducki - the manual does say "international incident" which would mean reputation hit, but in terms of war weariness, they declared war. I may be wrong, but my people don't seem to get too upset when someone declares war after an international incident.
                            badams

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                            • Ah, ok, thanks. I still hate the reputation hit, but it's not near as bad as WW.

                              Still not able to find any thread on the honorable ways to start a war.

                              I have done a lot of reading off of Theseus' Must Read threads(or the Directory, same thing) - more of the military stuff this time.

                              I just can't get the hang of early military expansion and early oscillating wars. Maybe I just don't build enough units and build too many temples and courthouses and such.

                              And I still have trouble deciding what to do with my FP. I'm pretty good at getting the most out of the cities I have, it's the bit about expanding at my neighbor's expense that I'm having trouble with. Either my timing is off or I don't have enough units or I'm too busy building the Library/Gardens/Sistine or something.

                              Do you guys build Temples ASAP or just whenever you don't have anything else to do? I usually building them ASAP - starting city is often Warrior-Warrior-Settler-Barracks(orTemple)-Settler and the 2nd and later cities are almost always Temple-MilitaryUnit-Settler-Barracks-Worker-Unit-Unit-Worker-Unit-Improvement

                              My culture is usually pretty damn high - I always flip at least one city by the mid-MiddleAges and at least one more by mid-Industrial - at least that many per game, but my military campaigns - if you could call them that - always leave something to be desired. Rarely generate leaders, rarely take more than 3 cities per war, sometimes only 1. Occasionally, I lose more units than the war was worth - about the only time I'll feed the Attrition Monster is if I'm going for a Luxury - and sometimes have to abort the war at the first possible opportunity.

                              Guess I need to go read more about warmongering.
                              "Just once, do me a favor, don't play Gray, don't even play Dark... I want to see Center-of-a-Black-Hole Side!!! " - Theseus nee rpodos

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                              • I would say tha it is likely that you do not make enough troops in favor of structures. Certainly courthouse would not be before troops for a warmonger play. You have to commit to one or the other.
                                FP, to me it is either1- make it near palace, withthe intent to move palace later or 2- build as far in the direction that I am growing as practical as soon as practical.

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