The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I got scared when I accidently moved one onto some unroaded tile, but luckily they arent the nukes from Civ2
I'm going to rub some stakes on my face and pour beer on my chest while I listen Guns'nRoses welcome to the jungle and watch porno. Lesbian porno. Supercitzen Pekka
Well, I figured since I can't play my Japan game for a while, why not start a different Emperor game? So I picked Egypt, and turned off cultural linking (I'm having enough trouble without facing Greece and Rome). And then, by the grace of the Civ gods, I was given a starting location to die for: FIVE cows (3 plains, 2 grass) with a river. Other terrain was irrelevant for some time. I caved and built my first few cities with overlap so they could use the outermost cows while Thebes pumped settlers.
I was also provided with an elite warrior from popping barbs from a hut, so I decided to pick a fight with America. I whacked a warrior/settler team and then did my best to use my elite w/o getting overwhelmed. After a short while, I made peace in return for 4 techs & money.
After Round I with Abe, I built up my forces - first vet warriors for swordsmen, and then a lot of war chariots. The swords crushed America, this time taking Washington & leaving them with only 2 cities, and the Aztecs, which netted me several cities and the Oracle.
Tenochticlan rushed spear, temple, and began the forbidden.
I got Monarchy, switched, and unleashed the chariot horde on Germany (Bismarck was remarkably passive in this game, I think because he had a lot of room to expand). My GA netted me the GL and the HG. I knocked Germany to 1 city. I also chose to purchase a courthouse in Tenochticlan and managed to squeeze 3 shields/turn out of it during the GA, which sped up the FP build. Shortly after the end of my GA, I switched to republic.
At this point, the world hated me. The Iroquois, Japanese and Zulu were untouched by my rampage, and all were "furious." Happily, I was able to gift a luxury to Japan to keep them happy, and they are between me and Shaka. It was Hiawatha that decided to be a punk. Haven't you always dreamt of fending off Mounted Warriors with war chariots and swordsmen? Aided by some admittedly lucky combat rolls (it helps when the AI fails to produce veteran units), I managed to inflict heavy casualties and take 2 cities. Japan, whom I had paid off for an alliance, ducked out early, so I made peace too, figuring I'd finish the job with Knights.
Unfortunately for me, though I had taken 2 sources of iron away from the Iroquois, they still had 1, and so when I chose not to renew the peace treaty, I was facing pikes & knights. It hurt, but I took down most of their empire. They're down to 5 cities, and I will be able to send in Cavalry in the near future. I wouldn't bother, but Salamanca has the Pyramids and Sun Tzu.
So, the situation: 890AD. 4 turns to Banking. I'm the only one with printing press & music theory, but Japan and Zulu have chemistry on me. Wonders: GL, HG, Oracle, Sistine, Leo's, Bach's, Copernicus in 5 - unopposed. I have local access to 5 luxuries. I have 28 knights left, plus some elite chariots, horses and swords. I have a 3-knight army and the HE, curteousy of my one and only leader thus far. England is apparently out there somewhere in the blackness, but they hardly matter. The only civ that scares me now is Japan. I have seen the enemy, and they are Samurai.
The current plan is to finish Banking, research Demo and try to make a deal for chem (printing press plus a luxury will hopefully do it), research Econ (already prebuilding Smiths) and then a straight beeline for Mil Tradition. While this is happening, I intend to take my elite knights, wc's and horsemen to wipe out the Germans, who have 2 cities totally surrounded by my territory. This should take 1 turn, and if I get a leader, *presto* Smith's, and the prebuild can be a Bank or Wall Street.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
That's precisely what I'm afraid of - I'm almost positive that neither of them has. The Iroquois and I have basically all the wonders, so ixnay on that route. Japan participated in my first Iroquois war, but with swordsmen. We all got Chivalry at the same time (thanks, GL!). I have no knowledge of the Zulu ever fighting.
Both of them have pretty nice land, so a GA would be powerful. I am considering 2 possible approaches:
1) Gather a large force of Cavalry pre-nationalism and attack Japan, paying off the Zulu for an alliance.
2) Wait for Tanks, possibly finding and invading England with my Cavalry.
Both are tempting. The first city I would take in an invasion of Japan has dyes, which I lack. Nothing like gaining another 3 happy faces per city to soften the WW hit. I hurt my strongest rival sooner rather than later, and ensure that I have the intiative in the showdown.
On the other hand, I will surely trigger a Japanese GA, and my armed forces aren't really all that big. If I suffer heavy casualties due to a bad RNG string and/or the Japanese production boost (more units), I will bog down. That's what happened in my 2nd Iroquois war. I bogged down and eventually had to leave them alone for a bit. Of course I DID win the war...
Much to ponder By the way, this game cost me a 1/2 vacation day. I'm such an addict. I went to bed at 2:30am and ended up being so tired that I called in and took the morning off. Sigh. On the upside, a 1/2 day is four hours, and I got in at 12:30... so I have 25mins to go. Muwahaha!
Good, you can get back to the game (and AU, ahem).
I like the first approach, but I'd change the order a little.
After you cause a German 'existence failure' (someone came up with that today or yesterday... ), get yourself up to about 40 Knights. For the moment, they'll be sheerly a defensive ready force.
At this point, enter into an alliance with Shaka against Toku. This'll trigger both GAs, the sooner the better.
Don;t go anywhere!! While this is going on, make sure you build 10 Galleys. Make sure that you have the moola for all your upgrades.
When you hit Mil Trad, send 10 Cavs in to help Shaka (he'll prolly need it).
When you hit Astronomy, send out the upgraded Caravel fleet with 30 Cavs. Hit Toku from behind... his Sammies will be at the Zulu front.
While that's going on, you can continue to send in reinforcements through Zululand. I'm assuming the dyes city is near there.
My big points: Trigger the two GAs as soon as you can. Don't wait for Nationalism. Take Toku down in a big way, not just grabbing a few cities.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Don't feel bad, I stayed up till 3am playing Moo on game I could have voted myself the win anytime it came up. At least I do not have to get up and go to work.
I am so jealous of all the players who manage to get the AI to give up multiple techs for peace. I do not have the skill/luck or charm. No matter what level I am playing at, how much stronger I am they barely give 1 or maybe a rare 2nd one. Alright enough whinning.
1) yeah, sorry about being MIA on the AU games. Dunno why I've been that way... perhaps because I am still trying to get used to Emperor and most of you guys made the jump a while ago.
2) Geography: Japan is to my west... specifically, directly west of my secondary core (FP, former Azteca). There is a nice little chokepoint that seperates their main empire from the two cities they have on my side. They have a city at the chokepoint (the aforementioned dyes city). Zululand is to the NW of Japan. If I fight Japan, they will encounter a 2-front war. The 2nd city after the dyes city is Kyoto. This makes me rather confident. Anyway, no need for a seaborne end-around.
It is my intention to do this sooner rather than later, but it all depends on how far Japan gets in tech while I'm setting it up. If I'm ready to go and Japan lacks nationalism, it's full speed ahead and damn the Samurai. If they do have nationalism, I will have to think long and hard about it. I may still go, though.
I would just go for it, and then protect the chokepoint for a while, and prior to Nationalism go at Toku with Cavs.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
As it turned out, Toku came for me. Which allowed me to take my time in the war without incurring bad WW. About five turns into the war, I discovered nationalism, so I had riflemen and cav vs. his cav, sam, and muskets. My factories were also coming online, so I was able to produce new units much faster than he was, without really trying.
I wiped them out, capturing nearly all of Japan. Then I fortified my new border with Zululand and waited. I didn't have to wait long. Rather predictably, Shaka attacked me. I had placed my border units such that he either had to leave his cavalry out in open ground next to a city, or attack fortified riflemen on hills or mountains. He chose the open ground, and his cavalry died. I discovered, however, as I marched forward, that he had quite a few cavalry, and wasn't afraid of attacking infantry with them (rep parts was nicely timed). By this point I had Univ Suffrage and Hoover, and was building police stations. I also had 7 luxuries (6 of my own, 1 via trade w/the English). So I decided to take it slow and just break things.
I merrily razed my way through shaka's empire, cutting it in two, and destroying the southern half (and one northern city just for fun with a 2-galleon end-around). He had some riflemen, but it didn't matter anymore. Not when I was chewing up his defenses with 10+ artillery prior to attacking. I kept exactly 1 Zulu city - the one that controls the world's gems supply. Then I made peace, and ringed the now-empty "dead zone" with extra units. No one gets to build there, ever.
A quick backtrack: shortly before being attacked by Japan, I was able to make contact with the English before anyone else. They had a large island that was pretty far out in the middle of nowhere, so I decided to cultivate them rather than invade them. I made a series of trades to get their luxury and as much money as possible out of them. When Shaka declared war on me, I signed an MPP with Liz. They're still fighting each other.
It's now 14somethingorotherAD, I'm researching Mass Production, my cities have hospitals, 99% of them love me (so says F11)... you know how it goes. At this point I'm simply basking in the glory. I could probably win at any time simply by building cities in the "dead zone."
-Arrian, who proceeded to stay up to THREE IN THE FREAKIN' MORNING playing this ridiculous game.
It was worth it to have such a good game on Emperor. Serious confidence boost, lemme tell ya. And I experienced something I hadn't felt in a while: fear. I have felt disappointment and/or annoyance recently, but not real fear. As in "wow, if they hit me now, I'm not really sure I could stop them." A little of that is healty. AU107, the spoilers of which I've been reading, is another thing altogether.
Oddly enough, the reason I jumped up to Emperor was to have a Modern Age showdown with all the cool gizmos you can play with (tanks, planes, ships, oh my!). But this one didn't play out that way. The Japanese and then the Zulu just couldn't wait. So the game is now essentially over and I've barely gotten infantry.
I suppose I could milk it and later invade England once I have all my toys.
WOW!!! You are an obsessed Civkiller... congrats, I knew you could trounce Emperor.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
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