Now I know Communism is shunned by many player for some odd reason (Perhaps its all the propaganda we've been hearing as we grow up... lol) but if used properly Communism can be a ultimate government for both war and peace production. Most people switch from Democracy to Monarchy for Peace/Wartime govt, but Communism can not only replace Monarchy for wartime but mite be also somewhat effective as permeanant govt!
Heres My Idea:
Forced Labor: It is very often shunned upon, because of tremendous negative effect (Massive Population die + Permeanant negative feeling from citizen). But how does negative feeling actually work? does it disappear when govt is change? and is it only for that particular city? If Answer to second is yes, you can dedicate some cities with some good arable land away from your capitol as human labor camp and rush bunch of units. If they grow back and remember your atrocity, just keep killing them off by rushing. If the city gets widely unmanageable due to unhappiness, just export workers from the city or downright abandon and build again. Do this with Alot of the foreign population city you captured and you will have huge production success without a single gold spent.
2 Citizen Draft: Abuse this as well to build army qucikly on the same city. remeber, Riflemen and Infantry have decent attack rating (4 and 6) and they overall, free. Use them as meatshield to rush agst Elite defenders before attcking the city.
Corruption Management: Communism doesnt have DC type corruption (distance away from capitol). Corruption is flat % of 30%. OCN type corruption can be handled easily with lots of police station and Forbidden Palace which gives +100% OCN instead of a capitol. Choosing Commercial will give additional +25% OCN. This way you can manage alot of cities without corruption troubles, which means you can have more labor camps.
It has worked in Civ II with any types of govt (but most effective with communism) and I used this hive like empire alot.
Unless unhappiness for using forced labor is not pertaining to just the city that was enslaved to do so. I will try out the technique and see how effective it is and repost with results.
Heres My Idea:
Forced Labor: It is very often shunned upon, because of tremendous negative effect (Massive Population die + Permeanant negative feeling from citizen). But how does negative feeling actually work? does it disappear when govt is change? and is it only for that particular city? If Answer to second is yes, you can dedicate some cities with some good arable land away from your capitol as human labor camp and rush bunch of units. If they grow back and remember your atrocity, just keep killing them off by rushing. If the city gets widely unmanageable due to unhappiness, just export workers from the city or downright abandon and build again. Do this with Alot of the foreign population city you captured and you will have huge production success without a single gold spent.
2 Citizen Draft: Abuse this as well to build army qucikly on the same city. remeber, Riflemen and Infantry have decent attack rating (4 and 6) and they overall, free. Use them as meatshield to rush agst Elite defenders before attcking the city.
Corruption Management: Communism doesnt have DC type corruption (distance away from capitol). Corruption is flat % of 30%. OCN type corruption can be handled easily with lots of police station and Forbidden Palace which gives +100% OCN instead of a capitol. Choosing Commercial will give additional +25% OCN. This way you can manage alot of cities without corruption troubles, which means you can have more labor camps.
It has worked in Civ II with any types of govt (but most effective with communism) and I used this hive like empire alot.
Unless unhappiness for using forced labor is not pertaining to just the city that was enslaved to do so. I will try out the technique and see how effective it is and repost with results.
Comment