I'm in a bit of a rush, so I'm just gonna dash off a few thoughts... please chime in.
DURING DESPOTISM
Mine everything except plains, floodplains, wheat, cattle, and wines (possibly also game on grassland after cutting down a forest)... this is because grasslands are not allowed to exceed two food unless there's a special resource on it during this era.
All plains and most desert should be irrigated.
An exception might be a killer site that is not on a river, as it's going to hit 6 pop anyway, so why waste the food... mine whatever you can.
AFTER DESPOTISM
In general, you want tile production to be balanced, with at least one shield, in preparation for RR. This may call for re-working many tiles.
What I've been focused on lately is not wasting food when at 12 pop. This may mean re-mining many tiles, or even planting forests on unshielded tiles... even food bonuses like wheat.
AFTER HOSPITALS
This will vary greatly by city... having balanced out tile production for RR, and then for max shield production, you now want to increase food production (with minimal decrease in shields) in order to grow the city to precisely the size needed to work all available tiles, including sea and ocean. In general, don't re-irrigate tiles with only one shield, as they will then have zero.
EXCEPTIONS...
are obviously the rule. A town surrounded by water, hills, mountains, and / or tundra will require special treatment.
Any contributors? Screen shots would probably be helpful for newer players.
DURING DESPOTISM
Mine everything except plains, floodplains, wheat, cattle, and wines (possibly also game on grassland after cutting down a forest)... this is because grasslands are not allowed to exceed two food unless there's a special resource on it during this era.
All plains and most desert should be irrigated.
An exception might be a killer site that is not on a river, as it's going to hit 6 pop anyway, so why waste the food... mine whatever you can.
AFTER DESPOTISM
In general, you want tile production to be balanced, with at least one shield, in preparation for RR. This may call for re-working many tiles.
What I've been focused on lately is not wasting food when at 12 pop. This may mean re-mining many tiles, or even planting forests on unshielded tiles... even food bonuses like wheat.
AFTER HOSPITALS
This will vary greatly by city... having balanced out tile production for RR, and then for max shield production, you now want to increase food production (with minimal decrease in shields) in order to grow the city to precisely the size needed to work all available tiles, including sea and ocean. In general, don't re-irrigate tiles with only one shield, as they will then have zero.
EXCEPTIONS...
are obviously the rule. A town surrounded by water, hills, mountains, and / or tundra will require special treatment.
Any contributors? Screen shots would probably be helpful for newer players.
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