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Does anyone use forts?

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  • #16
    Originally posted by alva848
    idle workers?? ther is always something to do for the little buggers!!! or you just have too many(not good for your income).
    Slaves, a few dozens of them, from razing a few overgrown cities owned by insignificant opponents. Slaves dont cost a dime to have and are very easy to get by dozens.

    I keep them and dont join them into my cities because each time I conquer someone I take like 3 or 4 transports full of them to quickly improve all the pillaged (or unimproved) tiles. Fast, cheap, usefull.
    Vini, Vidi, Poluti.

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    • #17
      Originally posted by alva848
      idle workers?? ther is always something to do for the little buggers!!! or you just have too many(not good for your income).
      that late in teh game, and after terraforming everything i can, i usually join them to my cities. but i like to have a work crew hanging around (i call them my union workers ). this is in case of major pollution outbreaks so i can clean that crap up in one turn and maintain the production rate of that city (metropolis). sometimes i use them to replace a mine with a farm if there's not enough food, or vice versa.
      drones to the left of me, spartans to the right - here i am, stuck in the middle with yang

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      • #18
        I have the same "problem" with XOR. After my slaves reach a great number i just order my own national workers to join cities, leaving the slaves to do the work.They cost no maintainance.
        "Military training has three purposes: 1)To save ourselves from becoming subjects to others, 2)to win for our own city a possition of leadership, exercised for the benefit of others and 3)to exercise the rule of a master over those who deserve to be treated as slaves."-Aristotle, The Politics, Book VII

        All those who want to die, follow me!
        Last words of Emperor Constantine XII Palaiologos, before charging the Turkish hordes, on the 29th of May 1453AD.

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        • #19
          Even if you buy them from another civ, they don't cost any upkeep, so well worth the 25-30 gold.

          One sidenote tho': Other civ's don't look upon using their people as slaves as very favorable. Just keep that in mind.
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

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          • #20
            Do not forget they work at half speed. I use them until my RR are up and then dump them in favor a natives, less for me to manage and I no longer care about money. The half speed hurts when I need to get a connection back up or built.

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            • #21
              yup I use them on rough terrain, especially junction points of roads on rough terrain.

              Also they are great for holding an agressive enemy at bay with long borders during cannon/riflemen times.

              In fact my first game I had an awesome fort in a lone mountain against the indians, from which I would bombard riflemen coming in through the plains around it with a slowly growing cannon force, and a couple of riflemen stationed inside.

              Then I would send in my samauri to clean up the straggling wounded riflemen. It was an awesome game, and the samauri, even though were 4 attack vs 6 defense, and were somewhat obsolete, still did a great job of finishing off the wounded riflemen....
              Pentagenesis for Civ III
              Pentagenesis for Civ IV in progress
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              • #22
                I build forts in part because they add a bit more 'feel' to the game (the same reason I like to keep some battlefleets near hotspots). I will usually build forts near my borders on highground, for the view and to stop enemy units moving onto the higher defence tiles, and on my resources to stop them being pillaged.

                Forts near the borders also restrict enemy movement, the best example was one game where there was one big continent with me on the central north and three lakes on my borders. There were two chokepoints of 2 and 3 tiles across which I guarded with two defensive units and one bombard unit. Then I could concentrate my offence on the two other, longer land bridges.

                I was also able to keep some ships in the lakes, which kept some carriers and transports with marines in case I needed to make an amphibious assault on a key coastal city before moving my tanks in.

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                • #23
                  Forts would seem to have a lot more use for the AI (or for humans in mulitplayer) to slow down attacks. Attacking with cavalry or MA in particular there is often no real limit to how many cities you can capture in one turn aside from the fact that you run out of attacking units eventually, since with 3 moves you can usually reach another city (okay, doesn't really hold true pre railroads). If the AI made a habit of building at least a few forts on the diagonals between cities, the attack would either have to go around and run out of moves, or commit quite a few troops against a good defender to break open the route to the next city. Ironically this calls for placing forts on open terrain rather than on mountains or hills, since that is the route the attacking hordes use.

                  However, I suspect that in most cases rather that have units manning the forts, you'd do better to have them in the cities you want to defend in the first place. It takes more attackers to kill a stack of 4 defenders than to kill two stacks of 2 defenders. Still, there may be situations where it is advantageous to use forts in your interior to break up good attacking routes.

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                  • #24
                    the only use i ever had for them is to station a defensive unit inside a fort on that one single tile that isn't inside your 'cultural borders' before some bastard from across the globe puts a city there and makes things look unattractive...

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                    • #25
                      The biggest apparent problem with forts appears to be that static defense is useful only in situations such as the first turn of a surprise attack/war. After that the best defence is good offence to take out any incomming units before they reach your cities/resources. This removes a large part of the usefulness of forts, unless something is done to make them more dynamic or do other things while it's not your turn (like giving them Civ2 style ZOC, which would IMO make them much more powerful).

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                      • #26
                        I play on very large maps and build very large numbers of forts; indeed my goal is that no enemy unit can cross my borders without taking a fort or at least getting hit by the free attacks from units in at least one and preferably two forts. In my current game, I have about 150 border tiles with the French, Germans, and Greeks in my homeland and probably 100 more in oversea colonies. Even if one is playing an offensive style - which I don't - no one can launch full offenses over such a broad area, two or more front wars are dangerous and inefficient and some sort of defense line is sensible if not absolutely necessary. I put my best attacking units in the cities along the border to counterattack weakened attackers or move to threatened areas. Having a large fortress network also provides a good source of reserves in extremis as units can be moved from peaceful borders to warfronts. I probably have 60 -70 forts now, and have plans for maybe 50 more to complete my empire's border defenses. When war comes, my cities will be protected, my reserves strong and my platform for offensive operations in place.

                        One final note - I have about 250 workers at this point (for 97 cities - none of which are mine through conquest) and maybe 10% of them are building forts; a cheap investment for the benefits provided.
                        wbe

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                        • #27
                          I use forts much less than in civ2. When I decide to block an enemy/neighbour from entering my area, it is usually important to include a fort when you expect the enemy to attack. A month ago, this strategy allowed me to win the game because the enemy had only this strip of land to attack which was defended by that fort.

                          I wonder though why I use forts much less than in civ2?! Maybe the game has a much faster pace to it now (particularly with fast production). There is no time to build forts if you are on the move. Forts are for long wars with an established enemy. Just like the crusaders!

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                          • #28
                            multiplayer will give players more reasons to use forts on human-human borders, i'd imagine, ESPECIALLY when calvary come along.
                            "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
                            - Ender, from Ender's Game by Orson Scott Card

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                            • #29
                              i used a fort last night to great effect. the persians razed 2 small desert towns of mine, one of which was right next to saltpeter. then they pillaged my road leading there. i was screwed for a while because i didn't have a great army to begin with, and i didn't feel like rebuilding the towns because they were so freakin' useless and would probably flip to either persia or france almost immediately. so after i recovered, i fortified a few defenders on the saltpeter tile and rebuilt the road, this time also builidng a fort. it worked great. when the french randomly declared war on me, they couldn't come close to taking the tile.

                              since the AI likes to pillage resources/luxuries so much, i would say definitely build forts and fortifiy defenders on important tiles close to enemy borders.
                              drones to the left of me, spartans to the right - here i am, stuck in the middle with yang

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                              • #30
                                whether or not u use forts depends on your strategy and the type of map IMHO. If your going to a cultural victory for example, your probably not going on the offensive that much, and forts can be useful. If your a warmonger, they are almost never used.
                                As for the map type, on a water filled world..many attacks will be from the sea and its generally worth it more to have a good navy as opposed to fortifying the coast. On a pangaea, there are just too many border squares. It's really only very useful on maps with many choke points.
                                Citizen of the Apolyton team in the ISDG
                                Currently known as Senor Rubris in the PTW DG team

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