On another thread, someone asked about the luxury slider. I view the proper use of the luxury slider as critical to making the most of my nation until I reach a point where I can purchase large numbers of luxuries.
The way the luxury slider works is that a certain percentage of each city's gold goes toward making that city's citizens happy. For each gold spent, one citizen goes from unhappy to content or from content to happy.
What this means is that the slider has different effects on different cities. At settings around 10% or 20% early in the game, it may even be that only the largest, wealthiest cities are diverting gold to happiness at all. Conversely, it takes very high luxury rates to have any effect at all on the most highly corrupt cities. Maximizing the value of the slider requires paying attention to how it affects various cities, and requires keeping the cities that are paying for happiness big enough to get an advantage out of doing so.
Now consider the ramifications if your capital is on a river. You pay one gold on the happiness slider to keep each extra citizen happy, but if the citizen is working a roaded tile along a river, he brings in 2 gold. So keeping the capital big and ratcheting up the luxury slider to 10% or 20% can be quite profitable, and that's not even counting the production the extra citizen adds to the city. Yet at that level, small, corrupt, distant cities won't be wasting gold on happiness to support (relatively worthless) extra population at all. (Indeed, especially at 10%, the capital may be the only city affected by the slider!) You get the benefit of using the happiness slider in the cities where it's worthwhile without really affecting the other cities.
And even without rivers, the happiness slider can operate at least close to break-even financially (assuming you build enough roads) while providing a non-trivial production boost. The only losses of gold come from having corruption nibble away at extra citizens' efforts to pay for their existence and from cities that arent' big enough to translate the happiness boost into extra population. With proper planning, it should usually if not almost always be possible to get better than one extra production per net gold lost. Contrast that to the two-gold-per-shield upgrade cost without Leonardo's, or even the one-gold-per-shield upgrade cost with Leonardo's, and it's a good deal - especially since the production can be used for anything rather than just for units.
Also consider the situation of a size three city that's finishing work on a settler on Regent level or higher if no luxuries are available. Without the luxury slider, the city loses two food per turn to support a specialist who provides no food and no production. With the luxury slider, if mined grassland or irrigated plains are available, the citizen can feed himself so the city keeps growing and can contribute to production as well. The settler most likely gets finished sooner, and the city gets big enough to build its next settler and all the ones after that sooner as well. That difference can be extremely powerful.
My other big trick with the luxury slider is that if I start with two or three food bonus tiles by my capital (or maybe a nearby city), I'll usually turn it into a "settler pump" with a granary. Using the luxury slider lets me support a large enough population that I am (1) always working all the food bonus tiles and (2) able to produce settlers as quickly as my city can grow the necessary people. If there's plenty of room for new cities, a city that can pump out a settler every four or six turns can be immensely useful, but the size required for that is greater than can be supported without either multiple luxuries or using the luxury slider (especially on higher levels).
Finally, note that the luxury slider can become even more valuable with lots of marketplaces and/or under Republic or Democracy. Of course if you have enough luxuries and happiness improvements to max out your city sizes without using the luxury slider, there's no need to touch it. But if not, marketplaces or representative governments allow the extra citizens the luxury slider makes possible to pay for their own contentment and then some while at the same time adding to the nation's production. In such situations, if most cities can't reach full size otherwise (at least without entertainers), using the luxury slider should be practically a no-brainer.
I hope these thoughts prove useful (and I hope there aren't too many typos from typing it so late ).
Nathan Barclay
The way the luxury slider works is that a certain percentage of each city's gold goes toward making that city's citizens happy. For each gold spent, one citizen goes from unhappy to content or from content to happy.
What this means is that the slider has different effects on different cities. At settings around 10% or 20% early in the game, it may even be that only the largest, wealthiest cities are diverting gold to happiness at all. Conversely, it takes very high luxury rates to have any effect at all on the most highly corrupt cities. Maximizing the value of the slider requires paying attention to how it affects various cities, and requires keeping the cities that are paying for happiness big enough to get an advantage out of doing so.
Now consider the ramifications if your capital is on a river. You pay one gold on the happiness slider to keep each extra citizen happy, but if the citizen is working a roaded tile along a river, he brings in 2 gold. So keeping the capital big and ratcheting up the luxury slider to 10% or 20% can be quite profitable, and that's not even counting the production the extra citizen adds to the city. Yet at that level, small, corrupt, distant cities won't be wasting gold on happiness to support (relatively worthless) extra population at all. (Indeed, especially at 10%, the capital may be the only city affected by the slider!) You get the benefit of using the happiness slider in the cities where it's worthwhile without really affecting the other cities.
And even without rivers, the happiness slider can operate at least close to break-even financially (assuming you build enough roads) while providing a non-trivial production boost. The only losses of gold come from having corruption nibble away at extra citizens' efforts to pay for their existence and from cities that arent' big enough to translate the happiness boost into extra population. With proper planning, it should usually if not almost always be possible to get better than one extra production per net gold lost. Contrast that to the two-gold-per-shield upgrade cost without Leonardo's, or even the one-gold-per-shield upgrade cost with Leonardo's, and it's a good deal - especially since the production can be used for anything rather than just for units.
Also consider the situation of a size three city that's finishing work on a settler on Regent level or higher if no luxuries are available. Without the luxury slider, the city loses two food per turn to support a specialist who provides no food and no production. With the luxury slider, if mined grassland or irrigated plains are available, the citizen can feed himself so the city keeps growing and can contribute to production as well. The settler most likely gets finished sooner, and the city gets big enough to build its next settler and all the ones after that sooner as well. That difference can be extremely powerful.
My other big trick with the luxury slider is that if I start with two or three food bonus tiles by my capital (or maybe a nearby city), I'll usually turn it into a "settler pump" with a granary. Using the luxury slider lets me support a large enough population that I am (1) always working all the food bonus tiles and (2) able to produce settlers as quickly as my city can grow the necessary people. If there's plenty of room for new cities, a city that can pump out a settler every four or six turns can be immensely useful, but the size required for that is greater than can be supported without either multiple luxuries or using the luxury slider (especially on higher levels).
Finally, note that the luxury slider can become even more valuable with lots of marketplaces and/or under Republic or Democracy. Of course if you have enough luxuries and happiness improvements to max out your city sizes without using the luxury slider, there's no need to touch it. But if not, marketplaces or representative governments allow the extra citizens the luxury slider makes possible to pay for their own contentment and then some while at the same time adding to the nation's production. In such situations, if most cities can't reach full size otherwise (at least without entertainers), using the luxury slider should be practically a no-brainer.
I hope these thoughts prove useful (and I hope there aren't too many typos from typing it so late ).
Nathan Barclay
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