A lot of people think that it should have a movement of 2, instead of 1. They say that modern artillery should be mobile because that is realistic.
I say that giving the radar artillery a range of 3 (1 movement plus 2 range attack) would make it an even weapon with modern armor. It seems that artillery is only good in the pre tank era, but becomes useless after that.
Radar artillery comes so late in the game, it should have more power. But some people say that this defeats its purpose as a siege weapon, used for long term assaults. This is probably why Firaxis wanted it to have only 1 movement. But as of now, its usefulness is only for people that don't have the uranium needed to make nukes.
The cannon is actually a good bombard unit! When swordsmen have a real upgrade path, I bet people will appreciate it more. Catapults however, are very worthless except for defence. Artillery is the unit to have when infantry come around, but it becomes very useless later on.
In fact, artillery should be useful on the defence. However, modern armor (and even tanks!) have too much defence! You should just counter attack with more tanks, instead of using artillery. Compare the cannon's bombard of 8 to a musketman's defence of 4, but then an artillery's bombard of 12 with a modern armor's 16 defence!?
Later units have ridiculous amounts of defence! The transition to cavalry to tanks has nearly a 3x defence bonus. Then defence is doubled when tanks become modern armor!
Artillery needs to be heavily strengthened (especially the catapult and radar artillery) and some units need a serious reduction in defence. Tanks should have 6 defence (so cavalry still has a chance against them) and modern armor should have 12, even with artillery's bombard strength.
With PtW coming, it would be very nice is someone from Firaxis would take suggestions seriously, because game balance will become more of an issue in multiplayer.
I say that giving the radar artillery a range of 3 (1 movement plus 2 range attack) would make it an even weapon with modern armor. It seems that artillery is only good in the pre tank era, but becomes useless after that.
Radar artillery comes so late in the game, it should have more power. But some people say that this defeats its purpose as a siege weapon, used for long term assaults. This is probably why Firaxis wanted it to have only 1 movement. But as of now, its usefulness is only for people that don't have the uranium needed to make nukes.
The cannon is actually a good bombard unit! When swordsmen have a real upgrade path, I bet people will appreciate it more. Catapults however, are very worthless except for defence. Artillery is the unit to have when infantry come around, but it becomes very useless later on.
In fact, artillery should be useful on the defence. However, modern armor (and even tanks!) have too much defence! You should just counter attack with more tanks, instead of using artillery. Compare the cannon's bombard of 8 to a musketman's defence of 4, but then an artillery's bombard of 12 with a modern armor's 16 defence!?
Later units have ridiculous amounts of defence! The transition to cavalry to tanks has nearly a 3x defence bonus. Then defence is doubled when tanks become modern armor!
Artillery needs to be heavily strengthened (especially the catapult and radar artillery) and some units need a serious reduction in defence. Tanks should have 6 defence (so cavalry still has a chance against them) and modern armor should have 12, even with artillery's bombard strength.
With PtW coming, it would be very nice is someone from Firaxis would take suggestions seriously, because game balance will become more of an issue in multiplayer.
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