Ever see a resource that was in enemy control, but only 2-3 cities past your cultural influence? Here is a great way to get that resource without a long, expensive, and bloody war.
First build an attack force, small but effective is what you will need for this type of attack.
I had 3 enemy cities between the edge of my cultural influence and the only rubber resource on the continent. So I prepared 6 tanks, 6 infantry, and 3 artillery.
Next, start the negotiations with the enemy civ and get a ‘Right of Passage’ (If you don’t already have this)
Then, place the attacking units next to the enemy civ’s cities. 2 Tanks, 2 Infantry, and 1 Artillery next to each city.
Then, cause the distraction.
I move 2-3 Calvary and 2 support Infantry to the enemy civ’s capital and order them to PILLAGE!
That really aggravates the civ and he will send his attack force to stop you.
Then, send in the units you have stationed next to each city.
The multiple attack of the tanks will ensure a 1 turn victory
(unless the city size is large, then beef up the attack force beforehand).
Once the cities are in your control, pop a temple and library in after you have disposed of the resistance.
And start the negotiations for peace. If the civ is resisting negotiations, just keep pillaging until they give in.
Now you have created a chain of cites that lead from your civ’s control right to the resource!
Keep the culture producing improvements coming to keep control.
This can also be used to completely devastate and enemy civ!
Just build up a larger attack force and place units next to the largest of their cites (don’t forget the capital!) and attack all at once.
This is the ‘blitz’ attack I use often to make short work (and time) of unworthy opponents.
First build an attack force, small but effective is what you will need for this type of attack.
I had 3 enemy cities between the edge of my cultural influence and the only rubber resource on the continent. So I prepared 6 tanks, 6 infantry, and 3 artillery.
Next, start the negotiations with the enemy civ and get a ‘Right of Passage’ (If you don’t already have this)
Then, place the attacking units next to the enemy civ’s cities. 2 Tanks, 2 Infantry, and 1 Artillery next to each city.
Then, cause the distraction.
I move 2-3 Calvary and 2 support Infantry to the enemy civ’s capital and order them to PILLAGE!
That really aggravates the civ and he will send his attack force to stop you.
Then, send in the units you have stationed next to each city.
The multiple attack of the tanks will ensure a 1 turn victory
(unless the city size is large, then beef up the attack force beforehand).
Once the cities are in your control, pop a temple and library in after you have disposed of the resistance.
And start the negotiations for peace. If the civ is resisting negotiations, just keep pillaging until they give in.
Now you have created a chain of cites that lead from your civ’s control right to the resource!
Keep the culture producing improvements coming to keep control.
This can also be used to completely devastate and enemy civ!
Just build up a larger attack force and place units next to the largest of their cites (don’t forget the capital!) and attack all at once.
This is the ‘blitz’ attack I use often to make short work (and time) of unworthy opponents.

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