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  • Why I skip knights

    A week or so ago, I made several posts about why I skip knights and head strait for Calvary. My opinion was challanged, which I respect totaly. But I feel that this is a valid strategy that is usful for the Roman player (IDK if this will work for anyone else, but if you want, give it a spin).

    Btw, I think Strakorfsky would find this most interesting.

    Okay, I took some time to lay out my style of ancient to medieval age warfare. This of course, applies only to Rome, but I guess you can do the same for the Greeks (I never played them so I wouldn’t really know). I laid it out into simple phases.

    To refresh my strategy, I decided to play on a standard size map (something I never did before), just to make this a quick example and since that is the most common map size played. I had a 70% ocean continent, with defaults across. I turned off Barbarians to also make this quick and simple. I’m also setting the game to Regent (my level, still working on Monarch); with no re-spawn players (chasing a civ across the globe early in the game sucks).

    Here are my phases. Try to keep up now.

    Phase 1
    Pant your city at once, and then build three warriors. The first will scout out the area, and if your lucky, you’ll be near or at the coastline, this will give you a better since of I direction. The last two will guard Rome while you then build the barracks. When your science adviser mentions that we need to study a tech, pull up the tech map and select Iron Works at once, and begin looking for areas of Iron. Hopefully you have scouted out enemy positions. Build archers about 5 archers then a settler for a new city, this next city will do the same as Rome, three warriors, and a barracks, then you can either build archers, workers, or settlers. Rome will constantly build archers. Having massed about 10 archers, you head for the nearest enemy city. Once you are at the border, trade whatever techs you can then declare war (don’t trade too early, you want them building Spearmen just yet) and kill them all. I suggest you raze at this time, for several reasons:

    A: Corruption in despotism is bad
    B: You don’t want to waste military units on garrison duty
    C: Slave workers are better then none
    D: Razing this early doesn’t hurt you, and any furious civ can be bought with either a tech or some gold

    While all of this is happening, your warrior should have another civ. If you’re lucky, this civ is not that far away and this civ doesn’t have Spearmen just yet. Usually, only the former is true. If that’s the case, bring your archers back to disband them in the cities making legionary units (don’t forget to upgrade your warriors). Once you mass a large army of them (again, about 10), send them to the next civ and crush them.

    Summery: Only build warriors to scout and defend, then archers. Once Spearmen come around, upgrade to legionary. Avoid any and all other units. You really need to scout more, build only one or two horsemen, but not in mass, you’re limited in cities that can produce, and you need legionary units. Do the math.

    Phase 2
    Once this second civ is crushed, you basicly guaranteed your domination for the continent, and it suggested your flood the map with settlers. If there is another civ that is not that advanced and easily crushed by this time, do so as well. Your empire should expand into the Middle Ages. Your legionary units will help defend against any knight attacks (the combat calculator over at CivFanatics shows that a Legionary can defend itself about 66% of the time). At this point, you want to skip knights and head for Military Tradition, to pick up the Cavalry, and if you want, Musketmen on the way. The goal here is to beat them to it, and have a very powerful army that could possibly win the game before getting too far into the industrial age.

    If you really need to go on the advance and start a war, you’ll need to know the terrain, because your legionary units are the best things you’ve got, and all things considering, still pack a punch. To defend yourself against knight counterattacks, try to stay in jungles and hills and if you can, mountains, your legionary units will be invincible against knights. If you must, use forests. The river is a double edge sword. On the one hand, they help defend legionary units even on open terrain, but they can be murder for them when the legionary unit is attack, particularly if it’s a city. I only attacked at this point in time once, it was long, hard, and bloody, but I won. I suggest that you don’t though, but if you need to, these are the reasons you should:

    A: Another civ declared war on you
    B: You need a resource (Iron, Horse and Saltpeter are the three you need)
    C: You are land locked and need a coastline (rare, but worth it)

    Any other reason can wait.

    Another issue is government, this I leave up to you. Personally, Republic works for me, but this only an opinion. I tried this once with Monarch, and several times still under despotism. Rome is not a religious civ, so be careful. Also, I suggest you buy some techs, so you don’t miss out on the Chapel, and Cathedral wonders at least.

    Summery: Expand like crazy, all the while heading for Cavalry. Don’t go to war; let the war come to you.

    Phase 3
    You can build Calvary! Congratulations, you are now the most powerful military force of the world, now time to crank them out. There are several things you can do. Mass them all in one spot, or mass them in several locations. I suggest you find these locations, and get a worker to build a fort there for easy reference. Once you know you have enough (when to wake them up, it takes a while for the list to drop down for the “Wake All” command), go to war! Pikemen don’t stand a chance, even in 12+ cities. If any civ got hold of Mustketmen, then expect some losses, but not much.

    You may notice, that you ran out of civs to kill on your continent, no matter, build about 4 to 6 galleons (or about 8 to 12 Caravels if you can’t wait), and load them up with Calvary units. I suggest you find a weak civ on the next continent, and take one of their port cities close to yours. Capture the city, and hold it, build culture improvements such as temples and libraries to ward off a flip (this is rare in this case for me). All the while, your entire nation is building Calvary units and shipping them to a port city where an empty ship is waiting. Don’t stop this shipment. Think of it as the Red Ball Express. Have a couple more port cities build transport ships for you as well. Capture a few more cities on the way, to give yourself a real foothold.

    If you’re lucky, you just missed a civ building riflemen, if not, congratulations, you conquered the world!

    If you’re not lucky, well, you sure are a big boy in this game. Riflemen really screw things up. The situation here would be the same back when you skipped knights and attacked with legionary units.

    Summery: Fight hard and kill all at once.

    Closing
    As you can see, this is a valid strategy. One I hold dear. This can’t be applied to any other civ, because Rome’s UU has the defensiveness of a Pikeman. This lets you ride out this stage of the game, and lets you spend your time B-Lining to Calvary.

    I hope this is of some help, and I would like constructive () feedback on this.
    I drink to one other, and may that other be he, to drink to another, and may that other be me!

  • #2
    I regard the strategy of skipping medieval warfare, building a tech lead, and stomping with cavalry as viable for just about any civ depending on the map. Of course you have to have enough room to outresearch and outproduce the AIs with the land you have, but if you can get yourself in that position in the ancient age, you're in the driver's seat.

    The down side of the strategy is that it misses out on one of the potential points where offensive action can be effective. The up side is that skipping medieval warfare leaves a lot more room to build wealth and science improvements to get to Military Tradition sooner and out-research the AIs in general. And as you've noted, cavalry can conquer the entire world if they're available soon enough.

    The score graph below is from the August CivFanatics GOTM, playing as France. I deliberately sliced off the dates for my original audience, but the year of victory was 1100 AD. I used a simple two-step strategy in that game:

    1) Build up a huge tech lead and get cavalry.
    2) Stomp.

    (Of course the fact that we were playing on Regent level and I can routinely beat Emperor has something to do with how easy the victory was.)

    Nathan
    Attached Files

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    • #3
      I find it a valid strategy. Sadly, field conditions in my current game didn't allow me to follow it . ( Romans, Monarch, Large) I was attacked multiple times by the Zulus, and due to the fact that I used my legionaire to force myself on around a a fourth of the continent early on( I really needed those Gems ), my cultural development suffered dearly ,causing a few unnessessary flips.
      urgh.NSFW

      Comment


      • #4
        Thank you for your feedback. I used to be a builder all the way until tanks came out, but when firaxis included the "no respawn player" option, I decided to try out anchient warfare again.

        I did mention this a few times from various posts, but I never really given it a full picture. This works very well on giga maps, when you really do have the space to do it.

        The fact that Legionary can defend like pikemen, you don't need to spend shields or money to upgrade (for fun, I always keep a couple of Legionary in Rome throughout the game, sort of my praetorian guards ). This can save money to buy those wonder techs.

        The time not spent researching knights, is time that you get ahead towards Calvary.

        Military academy I guess could be a bonus, but alas... I never ever ever ever got a GL (I bought the game last Dec.).
        I drink to one other, and may that other be he, to drink to another, and may that other be me!

        Comment


        • #5
          Originally posted by nbarclay
          (Of course the fact that we were playing on Regent level and I can routinely beat Emperor has something to do with how easy the victory was.)

          Nathan
          Lucky, but then, in my mod, emperor has 133% corruption.


          I'm still working on monarch, but I usaly lose to either an AI Culture, Diplo, or Space Race win . But I look at the bright side, at least I can last that long to lose.
          I drink to one other, and may that other be he, to drink to another, and may that other be me!

          Comment


          • #6
            Thrawn,

            May I offer 1 suggestion? This only works if you do NOT build the Great Library, and DO have Leonardo's. Avoid chivalry. Simply do not research or otherwise acquire it. As you get close to military tradition, start building horsemen. Lots and lots of horsemen. Upon the discovery of MT, you can upgrade them to Cavalry for 50gold each. This will save valueable time, and can be the difference between fighting AI pikemen or musketmen (hot knife through butter) and dealing with riflemen (ugly slugfest).

            Cavalry are very powerful units, and can chop up multiple AI empires if you amass enough of them pre-nationalism. I usually do use knights or the equivalent UU, but I have skipped them entirely on occasion, if I felt I needed the entire Medieval era to build up my empire. Sometimes you need a break from war.

            -Arrian
            grog want tank...Grog Want Tank... GROG WANT TANK!

            The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

            Comment


            • #7
              In my more recent games (pre-uni, i havent played here yet) i've been getting chivalry for two reasons, not only is it a decent weapon until cavalry, the AIs usually skip over it nd you can techwhore it
              "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
              - Ender, from Ender's Game by Orson Scott Card

              Comment


              • #8
                Originally posted by Arrian
                Sometimes you need a break from war.
                WHAT??!!



                Actually, very true. A great empire makes for great wars.
                The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                Duas uncias in puncta mortalis est.

                Comment


                • #9
                  Originally posted by Arrian
                  Thrawn,

                  May I offer 1 suggestion? This only works if you do NOT build the Great Library, and DO have Leonardo's. Avoid chivalry. Simply do not research or otherwise acquire it. As you get close to military tradition, start building horsemen. Lots and lots of horsemen. Upon the discovery of MT, you can upgrade them to Cavalry for 50gold each. This will save valueable time, and can be the difference between fighting AI pikemen or musketmen (hot knife through butter) and dealing with riflemen (ugly slugfest).

                  Cavalry are very powerful units, and can chop up multiple AI empires if you amass enough of them pre-nationalism. I usually do use knights or the equivalent UU, but I have skipped them entirely on occasion, if I felt I needed the entire Medieval era to build up my empire. Sometimes you need a break from war.

                  -Arrian
                  I do avoid Chivalry. I don't often build GL, but I have once or twice, not crazy about it. Leo's Workshop is a must and I should have added this (sorry).

                  You know, I guess I would win the game quicker, if I building horsemen all, but I never did. I should try.

                  Thanks for the jaring my head a little.

                  One thing I touched on, but didn't dwell on were mustketmen. Most people skip them for riflemen, and rightfully so, but when you already have Legionary unit, it could be worth it to build some in cities that be attacked when you goto war.
                  I drink to one other, and may that other be he, to drink to another, and may that other be me!

                  Comment


                  • #10
                    Thrawn,

                    Glad to provide food for thought. Here's the quick explanation of my idea: would you rather build cavalry at 5 turns per, or build horsemen at 2 turns per and pay 50 per to upgrade them? Obviously, my way requires cash, but a large Roman (commercial) empire should have it.

                    I don't often build many musketmen from scratch. I do upgrade my pikemen (which are mostly upgraded spears). I don't avoid muskets. The footslogger I do often avoid is the rifleman. My industrial age tech path:

                    Steam Power
                    Industrialization
                    Medicine
                    Electricity
                    Scientific Method
                    Replaceable Parts
                    Atomic Theory*
                    Electronics*
                    * - via ToE

                    I may research sanitation prior to ToE's completion as well... it depends on how fast I build it. Otherwise, sanitation is next.

                    The reasons I avoid riflemen:

                    1) Replaceable Parts isn't all that far away, and provides a far superior unit.
                    2) Researching nationalism would require a detour from what I consider the essentials of the industrial age: railroads, factories, ToE, Hoover.
                    3) If there are actually any relatively advanced AI's, I can easily get nationalism & communism out of them later.

                    If I have really blown past the AI in tech, I will backtrack and research nationalism so I can get to commie and those police stations.

                    I normally don't miss riflemen, because I've typically done enough damage by that point that I'm not seriously threatened. I'm unlikely to pick a fight during this period because I'm 100% concentrated on industrializing.

                    -Arrian
                    grog want tank...Grog Want Tank... GROG WANT TANK!

                    The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                    Comment


                    • #11
                      I tend to do the same way Arrian. One thing that may factor into going for Nationalism earlier is if you want to avoid the AI threats and maybe war. If you have the riflemen, they may fear it and not be as aggressive, me I don't care about that as I am warmongering anyway. Another small factor is the same as you pointed out for horses, it is faster to upgrade to infantry than to build from scratch.

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                      • #12
                        I think Arrian probably upgrades Muskets directly to Infantry. More expensive, but by this point gold is usually not a problem.

                        I almost never research Nationalism anymore... for a while after the AIs have it, they won;t sell it at any (remotely reasonable) price, and even extorting it is difficult. At some point, however, usually prior to Rep Parts, Nationalism goes waaaay down in value, and I'll buy it then. If I do, I upgrade, and if not, I upgrade directly to Infantry as well.

                        An interesting exception is in the case of the AU Mod... the 5 attack can be useful.
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

                        Comment


                        • #13
                          I find the age of knights a great time to pay back old debts, a great time to generate leaders (lots of wars of attrition), and a great time to capitalize on relative strength - I often have a lot of horsemen ready for upgrade which allows for a stronger offensive force then most AI defensive forces.

                          I used to research Nationalism, though it wasn't a high priority. I think it was Nathan (nbarclay) who opened my eyes to completely ignoring nationalism - I now have been ignoring Nationalism with fair regularity. My Industrial Age research path looks an awful lot like Arrian's - Steam Power is always first, with a stop-over at Industrialization to get factories up and running (and US if still available) and then finally whatever it takes to get to ToE - with Replaceable Parts following ToE (sometimes Atomic Theory if I can research it before ToE is built).

                          I also don't often upgrade pikemen to musketmen, and almost never build musketmen. If I'm suffering through an AI invasion, then musketmen may make sense in certain cities, and the lure of riflemen may make Nationalism a more attractive tech - otherwise, I will count on bringing the fight to someone else's cities and/or maintaining peace and later paying the high cost to upgrade pikemen directly to infantry -- the RR's and factories in the interim have probably helped with both the production and gold generation in the meantime.

                          Catt

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                          • #14
                            I think researching Nationalism has its merits:
                            - Improved defense.
                            - Mobilization possible.
                            - But most important of all: you can sell it to the AIs for quite some money.

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                            • #15
                              My first four research items in the industrial era are almost invariably

                              - Steam Power
                              - Industrialization
                              - Electricity
                              - Replaceable Parts

                              I want railroads, I want factories, and I want the faster worker speed Replaceable Parts provides to speed up my railroad construction. The only down side (assuming my tech lead is good enough I don't have to worry about missing ToE) is that I lose some time getting Hoover Dam, but considering the huge impact railroads have on production (including the building of factories), I'm inclined to think it's worth it. Not that I've ever done any kind of formal analysis.

                              There's also a psychological factor involved. I never automate workers, and I find the micromanagement of building railroads significantly less irritating after I have Replaceable Parts and I don't need as many workers to railroad each tile.

                              Nathan

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