A little while ago I played a game where as the Egyptians I had the Americans and Greece as neighbouring civs agt the start. Huge map with continents, so there wasn't much in the way of war, right at start.
It was getting to the point where nearly all of the available land had been settled and Alex had been quickly hemmed by myself and Abe. He didn't have many cities so understandably he went looking for patch of unclaimed land to call his own with a settler and a warrior in escort.
He was heading for a spot with some nearby spice on the other side of my borders, which I had been planning to claim for a while but forgotten about. Somewhat stupidly I wasn't cooking up a settler so I switched production in one of my cities, but it was still going to take a few turns.
Meanwhile There were four Egyptian warriors on the way back from exploration duties to be upgraded, with the intention of unleashing the sword on Abe while I waited for Chivalry to have a crack at the Greeks. The Egyptian military was at this point "underdeveloped", so I didn't feel quite up to a war. Their paths crossed with the Greek settler just between him and his destination.
To buy some time for my settler to finish I blocked his path to the spice, making him back off. The next seven or eight turns allowed me the finish my settler, get him to that spot and gradually force the Greeks to a useless patch of jungle nicely out of my way, where they eventually built a city.
This tactic of war without war is new to me and I was wondering what other tactics people use in the early game to delay the progress of other civs without actually beating up on them?
It was getting to the point where nearly all of the available land had been settled and Alex had been quickly hemmed by myself and Abe. He didn't have many cities so understandably he went looking for patch of unclaimed land to call his own with a settler and a warrior in escort.
He was heading for a spot with some nearby spice on the other side of my borders, which I had been planning to claim for a while but forgotten about. Somewhat stupidly I wasn't cooking up a settler so I switched production in one of my cities, but it was still going to take a few turns.
Meanwhile There were four Egyptian warriors on the way back from exploration duties to be upgraded, with the intention of unleashing the sword on Abe while I waited for Chivalry to have a crack at the Greeks. The Egyptian military was at this point "underdeveloped", so I didn't feel quite up to a war. Their paths crossed with the Greek settler just between him and his destination.
To buy some time for my settler to finish I blocked his path to the spice, making him back off. The next seven or eight turns allowed me the finish my settler, get him to that spot and gradually force the Greeks to a useless patch of jungle nicely out of my way, where they eventually built a city.
This tactic of war without war is new to me and I was wondering what other tactics people use in the early game to delay the progress of other civs without actually beating up on them?
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