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A bombard question for the mathematically inclined

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  • A bombard question for the mathematically inclined

    here is the question,

    what is the exact relationship of bombard strength and rate of fire to each other?

    for example would a unit with 100 bombard strength and 1 RoF be equal to the following units

    50 bmd str 2 RoF
    25 bmd str 4 RoF
    1 bmd str 100 RoF

    to me it would seem like on average the total damage they inflict would be about the same, am i correct in making this observation? detailed answers are appreciated

  • #2
    Also, what determines the number of hp hits that a successful bombard will inflict?
    The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

    Duas uncias in puncta mortalis est.

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    • #3
      I believe the expected damage from a bombard unit with strength S and against a defender with strength D is given by:

      Expected HP = S / (S + D) * ROF

      So in your example, versus a unit with D=10,
      100 bmd str 1 RoF does 0.91 damage
      50 bmd str 2 RoF does 1.66 damage
      25 bmd str 4 RoF does 2.14 damage
      1 bmd str 100 RoF does 9.09 damage

      As you see, these numbers depend on the strength of the defender.

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      • #4
        1. How are variable results achieved?

        2. Does this create a maximum damage?

        Meaning, the expected HP damage for Arty bombarding a Cav is 1.6 hp... does this mean it cannot be more than 2 hp?

        Another example: CM vs Spearman is 2.7... so the most it can get is 3 hp? (that's a letdown, if true)

        3. Do defensive bonuses apply?
        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

        Duas uncias in puncta mortalis est.

        Comment


        • #5
          The formula above is for expected damage. It's kind of an average. It doesn't say anything about the variance of the results.

          Back to the example:

          The 1 ROF, 100 strength unit will attack just once. It does a 1 HP damage 91% of the time.

          The 2 ROF, 50 strength unit attacks twice. It has 83% chance of taking away a HP from the defender each time. It can do 2 HP damage, 1 HP damage, or 0 HP damage. On average, it does 1.66 HP damage, although that actual number is obviously impossible.

          The 100 ROF unit attacks 100 times with a 9% chance of doing damage each time. Of course this unit cannot do more damage than the HP of the defender (or one less than that if not a lethal bombard unit). On average, the defender takes about 9 HP damage, although this is based on the defender having at least 100 HP, so the number is a bit off.

          Defensive bonuses do apply. I think even terrain improvements get defensive bonuses. Also, cities get extra defensive bonuses that do not apply to regular attack. Each improvement and population point adds to the defender's strength.

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          • #6
            What does the 'Rate of Fire' mean? I've never seen any arty unit that was able to attack twice. Could you please clarify this for me?

            Thanks
            "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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            • #7
              Originally posted by steven8r
              What does the 'Rate of Fire' mean?
              [Edited because you edited your question ]

              You don't actually see the unit attack twice. It happens automatically. Have you noticed that sometimes the defender gets more than 1 HP damage? It's because the bombard unit had ROF greater than 1 so it attacked more than once.

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              • #8
                This is why artillery is such an improvement from cannon. Double the range, double the rate of fire, increased bombard strength.

                -Arrian
                grog want tank...Grog Want Tank... GROG WANT TANK!

                The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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                • #9
                  Thanks for the info.

                  I knew artillery was better than canons, but I didn't know exactly why that was.
                  "...Every Right implies a certain Responsibility; Every Opportunity, an Obligation; Every Possession, a Duty." --J.D. Rockerfeller, Jr.

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