I've been playing a lot of builder games lately, mostly focusing on building as many wonders as possible on Monarch and Emperor. I've had pretty good success with turning off civ specific traits, building every wonder (with the help of 1 early leader for the pyramids, Monarch) in my first try (beginners luck!) even. Most of the time I miss out on 1 or 2 wonders on Monarch though, and haven't built every one since.
Today I played a game as the Chinese, Monarch, everything standard. I was hoping that militaristic would lead to more leaders, and finally be able to build every wonder again. The starting point was decent, nothing spectacular though. I had barbs off, because an early settler would make things too easy, and the tech rate has too much variation with huts. I've made it through most of the Middle Ages, and have built every wonder so far, but it's been close at times...
Research
With civ specific traits off, it cuts down on the early tech rate (trading starting techs) tremendously. The AI's always research Bronzeworking->Warrior Code to start off with, so Ceremonial Burial->Pottery->Alphabet is the path to take. I leave research at 100% for as long as possible, and try to keep it maxed out for the entire Ancient Era.
With civ specific traits on, there are a lot more options. I usually try to research one of the second tier techs if available from the start, because the AI will have all the first tier shortly after the game begins. Mysticism is a great tech to start out with, as it gives a wonder to start building. That only works for Religious civs though.
If you have culturally linked starting positions, try to research the tech which none of your neighbors will start with.
Tech 'Trading'
With techs being a bit harder to buy/trade with 1.29f, I have been using petty wars right from first contact often to get most of the techs from the AI. These wars invariably start with my warriors stumbling upon an AI, finding where their worker is, and then capturing it. Usually the worker can make it back to my holdings, but if not it's ok. The key is to slow down the AI as much as possible. Then my warriors either keep exploring, or if the AI's capitol is on really good terrain I pillage a bit, trying to get the AI to attack me across a river and on good terrain.
Once the 'war' has been going for some time the AI will start to fall behind in cities and techs, and will usually give up whatever they have for peace. I try to have one of these wars going at all times, so that with the next AI advance I can get it for peace.
These pillaging wars are also great for ruining the AI's production, which should keep any of them on your continent from competing in the wonder races. Just don't put too much effort into the wars though, your scouting warriors should be enough, especially if you are militaristic.
City Building
This is where things get interesting. If you expand too much too early, the early wonders will be built by someone else. Too little expansion and you won't be able to keep up in the tech race, and the later wonders will be the ones missed.
I try to start the Oracle in my capitol (or best production city) after the second Settler has been built. The second city (built on the coast if at all possible) will start a wonder after it's first Settler has left. The Collosus and Lighthouse tend to be the wonders the AI forgets, but they will definitely switch to them if they are on the coast.
The third city depends on the civ I am playing. With militaristic, it's a military camp, building nothing but a barracks, at least 1 settler, and then military units. If it has really good production though, it gets put in the wonder rotation.
Also, if I'm not industrious, there needs to be a worker factory. This city might get a granary even, but it's not necessary. The only thing it builds is workers, to add to the wonder cities population and to keep up the terrain improvements.
All other cities build a settler to keep expansion going, and then either become military camps or start prebuilds (even if it's just a Library or Courthouse, but Colloseums work well) for some of the later wonders. The Great Lighthouse usually is best to build in one of these cities, just start the Palace prebuild early.
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I'll continue this later... gotta run now. I'm attaching the Chinese game for anyone to look at.
Today I played a game as the Chinese, Monarch, everything standard. I was hoping that militaristic would lead to more leaders, and finally be able to build every wonder again. The starting point was decent, nothing spectacular though. I had barbs off, because an early settler would make things too easy, and the tech rate has too much variation with huts. I've made it through most of the Middle Ages, and have built every wonder so far, but it's been close at times...
Research
With civ specific traits off, it cuts down on the early tech rate (trading starting techs) tremendously. The AI's always research Bronzeworking->Warrior Code to start off with, so Ceremonial Burial->Pottery->Alphabet is the path to take. I leave research at 100% for as long as possible, and try to keep it maxed out for the entire Ancient Era.
With civ specific traits on, there are a lot more options. I usually try to research one of the second tier techs if available from the start, because the AI will have all the first tier shortly after the game begins. Mysticism is a great tech to start out with, as it gives a wonder to start building. That only works for Religious civs though.
If you have culturally linked starting positions, try to research the tech which none of your neighbors will start with.
Tech 'Trading'
With techs being a bit harder to buy/trade with 1.29f, I have been using petty wars right from first contact often to get most of the techs from the AI. These wars invariably start with my warriors stumbling upon an AI, finding where their worker is, and then capturing it. Usually the worker can make it back to my holdings, but if not it's ok. The key is to slow down the AI as much as possible. Then my warriors either keep exploring, or if the AI's capitol is on really good terrain I pillage a bit, trying to get the AI to attack me across a river and on good terrain.
Once the 'war' has been going for some time the AI will start to fall behind in cities and techs, and will usually give up whatever they have for peace. I try to have one of these wars going at all times, so that with the next AI advance I can get it for peace.
These pillaging wars are also great for ruining the AI's production, which should keep any of them on your continent from competing in the wonder races. Just don't put too much effort into the wars though, your scouting warriors should be enough, especially if you are militaristic.
City Building
This is where things get interesting. If you expand too much too early, the early wonders will be built by someone else. Too little expansion and you won't be able to keep up in the tech race, and the later wonders will be the ones missed.
I try to start the Oracle in my capitol (or best production city) after the second Settler has been built. The second city (built on the coast if at all possible) will start a wonder after it's first Settler has left. The Collosus and Lighthouse tend to be the wonders the AI forgets, but they will definitely switch to them if they are on the coast.
The third city depends on the civ I am playing. With militaristic, it's a military camp, building nothing but a barracks, at least 1 settler, and then military units. If it has really good production though, it gets put in the wonder rotation.
Also, if I'm not industrious, there needs to be a worker factory. This city might get a granary even, but it's not necessary. The only thing it builds is workers, to add to the wonder cities population and to keep up the terrain improvements.
All other cities build a settler to keep expansion going, and then either become military camps or start prebuilds (even if it's just a Library or Courthouse, but Colloseums work well) for some of the later wonders. The Great Lighthouse usually is best to build in one of these cities, just start the Palace prebuild early.
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I'll continue this later... gotta run now. I'm attaching the Chinese game for anyone to look at.
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