You probably know about the 4-turn minimum for tech research, and hopefully you're tweaking their tech spending to hit four turns exactly. Of course, some techs are more expensive than others, so if you just leave your tech spending at the same level all game, you're really wasting resources. (But again, you probably knew that.)
Here's the new part:
I discovered that the last turn of research for a tech usually doesn't require the same level of spending as the previous turns. Sometimes, there's a huge difference. In fact, I've often spent only 0%-10% on the last turn. This can translate to piles of gold if used consistently.
So, to summarize:
1. Pick your desired tech.
2. Adjust the tech spending slider to the minimum value that will earn you the tech in the fewest turns. (Accounting for other monetary issues, of course). In this step, I've often found that two different percentages will yield the tech in the same amount of time, even taking into acount the four turn minimum. (For example, 6 turns for Chivalry at 30% and 6 turns for Chivalry at 20%.)
3. When your on the last turn of research for a particular tech, hit F1 and experiment with the tech spending slider until it's at the minimum level which will still grant the tech in one turn. This is the most important step. I've often found I can drop tech spending 20%-30% on this last turn.
Here's the new part:
I discovered that the last turn of research for a tech usually doesn't require the same level of spending as the previous turns. Sometimes, there's a huge difference. In fact, I've often spent only 0%-10% on the last turn. This can translate to piles of gold if used consistently.
So, to summarize:
1. Pick your desired tech.
2. Adjust the tech spending slider to the minimum value that will earn you the tech in the fewest turns. (Accounting for other monetary issues, of course). In this step, I've often found that two different percentages will yield the tech in the same amount of time, even taking into acount the four turn minimum. (For example, 6 turns for Chivalry at 30% and 6 turns for Chivalry at 20%.)
3. When your on the last turn of research for a particular tech, hit F1 and experiment with the tech spending slider until it's at the minimum level which will still grant the tech in one turn. This is the most important step. I've often found I can drop tech spending 20%-30% on this last turn.
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