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Originally posted by Velociryx
Stacks of two or more units can be set to "Fortify All" even if individual members IN the stack have no movement remaining
I think I remember someone from Firaxis (Mike?) saying that that even though the units look fortified, they do not actually get the bonus unless they had some movement remaining.
Originally posted by Velociryx
16. Stacks of two or more units can be set to "Fortify All" even if individual members IN the stack have no movement remaining
Originally posted by alexman
I think I remember someone from Firaxis (Mike?) saying that that even though the units look fortified, they do not actually get the bonus unless they had some movement remaining.
Soren recently reiterated this point at CFC - according to him, even though the drop down may now say "Wake" instead of "Activate" and even though the fortify animation may make it appear that the unit is fortified, it doesn't get the 25% bonus if it didn't have movement points at the time of "fortifying."
17. AIs should be more reflective on how they fill armies
See attached pic. That the AI combines a few MAs with a MI, I can understand. But adding a longbowman? It's not that there aren't enough MAs around, I don't know how this happened as it was outside the area I could scout (and I'm playing now, not testing, so I don't steal maps of all the AIs every turn anymore).
Vel, I'm not sure, but this is a AI thing, right? You didn't fill an army like that especially to slow them down? I guess you would have added a marine, not a longbowman...
Oh, OT: Yes I know, It's not going good with me. I was surveying the area to see where a nuke would be most effective... another army is just around the corner, but this one is 4xMA, like it should be. And it's within reach of my fron line too...
A fine illustration of bug 9 and related: in this pic, you'll see a transport that has not unloaded their troops, when about 8 ships are within reach. It could be true that the goal of the transport was the saltpeter hill, but the one right next to it was, from a strategic point nearly as good. The saltpeter isn't connected, so there is nothing to gain from landing there, besides, everybody is in the late modern era and doesn't use saltpeter anymore. In this case, it is sure that the 'as less moves on the sea as possible' is what should be done, this transport is destined to continue its voyage in Walhalla.
Nope....all the armies I gave to the AI at start were shells....totally empty. It was either quite silly of them to load out their army with a longbowman, or subtle strategy on a deeper level than I can comprehend....
-=Vel=-
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
Originally posted by Velociryx
Nope....all the armies I gave to the AI at start were shells....totally empty. It was either quite silly of them to load out their army with a longbowman, or subtle strategy on a deeper level than I can comprehend....
I'm guessing it's the second option, Vel. I'm going to give 'er a whirl the next chance I get. Fear my longbowman / MA / MI army!
18. City view: shield queue display problem?
I'm not sure about this one. As the cost for the ship parts was doubled, it seems that the cost for the SS exterior casing can't fit on the city view anymore... I don't know if this was intentional or not, the box seems to fill in the correct ratio, but there are only 10 shields to be filled, instead of the 1280 shields needed... it if was intentional, another graphic would be nice to avoid all confusion.
This was the last one for the evening, it's getting late again. You really have to break yourself away from this game
19. Update problems at the edge of the map with bombing runs
There seems to be quite a few update problems at the edge of the map (the dateline, so to speak). That ships fire the wrong way was already known (e.g. a BS firing to the east when the enemy ship is on the west), but it happens a lot in this game as one of the seas is exactly on the dateline.
Further, there seem to also be a problem with bombing runs of bombers and jets: they start invisible, and only after they bombed they will show (so when normally the animation is over 5 tiles, you will only see the last, or last 2 tiles of animation). Nothing essential, just not very nice to look at.
20. AIs do not build stealths, but stick to bombers
So far, I haven't seen an AI stealth bomber yet. This is strange, the AIs are set to build air units often, and each one has build loads of bombers (which my F15s love to shoot down ), but so far there are no stealths to be seen. This is strange, as in MT IV (under 1.21f), all AIs built loads of stealth bombers, and not the normal ones. Every resource they need is available and some are in their GA (so production shouldn't be a problem) I wonder what is going wrong. Maybe they're just trying to get a number of bombers before they switch to higher cost stealths, while I'm shooting down all they can build, I don't know.
21. Some AIs will use their jets to bombard, one will not
Both the Germans and the Chinese keep a number of their jets on air sup., and use the rest to bombard me. The Russians, however, keep all their jets on air sup. Further, they keep all 24 of their jets in one city (Moscow). Maybe Vel has set those Russian jets to a defensive role, but I'd doubt that (Vel, any comments?)
The Germans are, as we're used to by now, quite devious in the use of their air planes. Normally, they will send their jets first, which have a better chance of shooting down my F15s(is it? or is this just intuitive?), and don't have that much bombard strength. After all my F15s are used, the bombers are sent in, which do more damage. I don't know if this order is by coincidence, but it is a good tactic.
Oh, BTW, the army with MAs and longbowmen mixed was not a once in a life time thing: so far I've seen 3 of them. I can only guess that the AI will use the first offensive unit that he can get his hand on, instead of waiting (possibly one turn) to make it a good army. This is just silly. AIs should have the patience to fill them properly
22. One of my cities has 'lost' his hospital, won't grow, and can't build a hospital again
See pic. I don't know when it happened, but Philadelphia has somewhere lost its hospital, and doesn't let me build one again. As a result, the growth of the city is limited to size 13. Very strange problem, I don't have a clue what went wrong. It hasn't grown after the first turn, maybe this has something to do with it... (the year is 3350 BC, when a save would be needed).
Originally posted by DeepO
Oh, BTW, the army with MAs and longbowmen mixed was not a once in a life time thing: so far I've seen 3 of them. I can only guess that the AI will use the first offensive unit that he can get his hand on, instead of waiting (possibly one turn) to make it a good army. This is just silly. AIs should have the patience to fill them properly
DeepO
Still haven't figured out the magic of the longbowman / MA army, eh? DeepO, I fear that you will be in trouble come MP.
BTW - for those who accuse the AI of cheating, please note that the AI is acting very honorably in this instance. Many players (myself included) have qualms that the longbowman / MA / MI mixed army may be an exploit simply due to its overpowering strength and the consequent unbalancing effects -- as a middle ground between banning the unit (how could we even think it?) and letting it function as the "civ killer" in MP, we've come to allow it so long as the longbowman, when initially placed in the army, is no more than a "regular" (no veterans or elites allowed - but upgrades once placed in the army are OK). I would point out here that even the AI hews to this informal rule.
[ - I'm sorry; I can't resist. I really enjoy the game and am very impressed with the AI, but this one is entirely too funny a "bug" to let pass without comment.]
Regarding AI airforces....I didn't specifiy either way for any of the nations, but I too, have noted that the Russians seem to be holding their fighters exclusively for defense, while everybody else seems to mix it up a bit. I could go back in see if there's a way to force the Ruskies to mix and match a bit...IIRC, there is...shouldn't be a problem at all!
-=Vel=-
The list of published books grows. If you're curious to see what sort of stories I weave out, head to Amazon.com and do an author search for "Christopher Hartpence." Help support Candle'Bre, a game created by gamers FOR gamers. All proceeds from my published works go directly to the project.
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