Announcement

Collapse
No announcement yet.

All Civs, great and small

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • All Civs, great and small

    Just how the hell do some of you manage to build 25 cities? 35 cities?

    Ahhhhhhh!

    I'm lucky to get six cities playing at monarch level!

    Oh God, I'm backward.

    ------------------
    ~Emperor Dominik~
    ~ Dominikos ~

  • #2
    1) Expand early and put a high priority on it
    2) Fight oscillating wars, meaning prune your neighbors early and don't let them grow. Grow yourself into their territory. Take their cities, negotiate some more for peace and fill gaps/replace razed cities quickly with own settlers. But don't kill them too erly, only after they ceased to give you something useful for peace.
    3) Play on a bigger map and don't let the AI build more cities than you.

    Comment


    • #3
      Having the longevity wonder helps too.

      Comment


      • #4
        Starting off with multiple grasslands, a floodplain with wheat, a cow or two, and a pheasant. Not to mention the strategic and luxury resources that just *happen* to be lying around.

        (That only occurred in one game. Then I realized that using the map editor made the game boring.)

        But it also depends on how good your start is. Some give more food, and an early luxury will be at least a 10-turn difference at higher levels. Of course, luck is involved....
        They're coming to take me away, ha ha...

        Comment


        • #5
          As the domestic minister would say in this case:
          "build more settlers"

          @ miccofl: what good is this going to do in the ancient age??

          ot: @phunny: what's the name of that writer again? (from your sig)
          Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
          Then why call him God? - Epicurus

          Comment


          • #6
            Gee...would you believe me if I said I didn't know? I just thought the song was one of the phunniest things I've heard...
            They're coming to take me away, ha ha...

            Comment


            • #7
              "They're coming to take me away ha ha" is a classic song written by Napoleon XIV
              http://monkspider.blogspot.com/

              Comment


              • #8
                thanks, I'll see if I can find it on eugh in the shop
                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                Then why call him God? - Epicurus

                Comment


                • #9
                  A lot depends on your settings and starting location but I usually:

                  1. Expand, expand, expand for the first 3/4000 years or so.

                  2. Pick a nearby civ and prepare to 'annex' it into my empire .

                  After that I usually have enough land for the rest of the game. Just look out for other civs that grow big .

                  Comment


                  • #10
                    I am bad at ultra early wars, because all I do is build settlers to make more cities and my empire is way too big for my army. Dominikos, how come it says you joined Apolyton in 1969?
                    "The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau

                    Comment


                    • #11
                      Originally posted by johncmcleod
                      I am bad at ultra early wars, because all I do is build settlers to make more cities and my empire is way too big for my army. Dominikos, how come it says you joined Apolyton in 1969?
                      He's a 1970er. Instead of building settlers to expand your empire, build horsemen. They expand your empire, too.

                      Typically this is what I'd do, playing the Japanese (Militaristic and Religious, perfect for warmongers). I'd make a beeline to research horseback riding (The Wheel, Warrior Code -- Horseback Riding) Since you already start with the wheel, you already know where the horses are. So while you're researching the tech, crank out some settlers and workers to secure your supply. By the time you get the tech you should have somewhere between 5-7 cities, sufficient to convert some into warmachines and others into infrastructure powerhouses, for the moment.

                      Crank out some horsemen (make sure you have barracks first), say 7-8 before making your move towards your nearest neighbour. One of your cities should produce spearmen (to garisson the cities you will capture.) It shouldn't be too difficult to subdue them if your war factories continue producing horsemen as you advance towards them. By the end of the war, you should already have captured at least half their cities, crippling them severely enough for the meantime, and have a band of at least 12-16 horsemen, sufficient for your next war. Now it is up to you, to finish your enemy or take a break. I take a break as long as my victim can still provide me with something usefull like techs or gold (not per turn). Once they've outlived their usefullness, they shall be executed.

                      By now you should have 9-14 cities and 12-16 horsemen lying around. Your call, keep rolling or take a break until you get Chivalry so you can get knights (or Samurai if you're playing the Japs)

                      It's a very basic strategy, but it works well for most games I've played. And it's a hell of a GL manufacturing plant.
                      Don't drink and drive, smoke and fly.
                      Anti-bush and anti-Bush.
                      "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

                      Comment


                      • #12
                        Civ3 Strategy: Throw it in the bin.

                        Comment


                        • #13
                          That's helpful, Matt. Thanks for your contribution.

                          Iskandar Reza,

                          If you really want to use the Japanese to their full potential, hold off on discovering Horseback Riding. Build chariots - lot's of 'em, while hording cash. Then upgrade them en masse to horsemen ($20 each). Chariots are 20 shields each, whereas horsemen are 30. In ancient times that's a significant difference, and will allow you to produce a much bigger force. The AI will spend its time building more settlers/spears.

                          Dominikos,

                          What map size and what level are you playing at?

                          -Arrian
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • #14
                            Originally posted by Arrian
                            Iskandar Reza,

                            If you really want to use the Japanese to their full potential, hold off on discovering Horseback Riding. Build chariots - lot's of 'em, while hording cash. Then upgrade them en masse to horsemen ($20 each). Chariots are 20 shields each, whereas horsemen are 30. In ancient times that's a significant difference, and will allow you to produce a much bigger force. The AI will spend its time building more settlers/spears.

                            -Arrian
                            I usually have very little cash early in the( I push science as far as I can before diminishing returns sets in; -4 per turn is ok if I believe I can sustain it with my cash reserves)

                            I'll give that strat a try though.
                            Don't drink and drive, smoke and fly.
                            Anti-bush and anti-Bush.
                            "Who's your Daddy? You know who your Daddy is, huh?? It's me! Yeah.. I'm your Daddy! Uh-huh! How come I'm your Daddy! 'Coz I did this to your Mama? Yeah, your Mama! Yeah this your Mama! Your Mama! You suck man, but your Mama's sweet! You suck, but your Mama, ohhh... Uh-huh, your Mama! Far out man, you do suck, but not as good as your Mama! So what's it gonna be? Spit or swallow, sissy boy?" - Superfly, joecartoon

                            Comment


                            • #15
                              This strat will result in you falling way behind in tech (I normally research bronze, iron, warrior code, *another tech of my choice* and then horseback riding. As I intend to upgrade roughly 20 chariots to horses and 10 warriors to swords, I need 800 gold. Believe it or not, that's not hard to accumulate.

                              Then you beat tech out of the AI until you're all caught up. Your forces shouldn't need all that much in the way of reinforcements if your first move in conquered cities is to poprush a spearman. You core cities should begin building improvements as the tech rolls in, so that by the middle ages you're prepared to out-research and out-build the AI.

                              -Arrian
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                              Comment

                              Working...
                              X