I just played the first couple turns, and the battles for the chokepoints are much more interesting now. The AI still refuses to try and break through (or waits until Armies show up) if I just pile a bunch of MI's in the way. Probably no way to change that in a mod though.
A Settler built the first turn, and a town named Panama could be a huge difference with the way the chokepoints are set up now...
A Settler built the first turn, and a town named Panama could be a huge difference with the way the chokepoints are set up now...
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