I call it "Wartime Flip Allowance" or IDGAFIYF (I don't give a FiretrUCK if you flip).
This strategy has a very limited use. It's a wartime only strategy that works best for large campaigns. I used it a lot in MTIII.
I operate under the assumption that every city I take will flip back on the next turn. To minimize unit losses from flipping I only put one injured unit in a city to hold it. I leave 2 units adjacent to the city, so when the city flips I just take it back next turn. Because these cities are so easy to take you have to pay very close attention it any possible attack routes (I often pillage some RR routes). Since only one city can flip a turn you will never get behind.
This frees up a lot of units to continue pushing your attack. I've heard it takes 20 units per city to prevent flipping and this method only uses 3 unit per city (plus border guarding units).
I should note that cities can flip to your allies. This is NOT considered breaking a treaty (I wanted out of mine).
This strategy has a very limited use. It's a wartime only strategy that works best for large campaigns. I used it a lot in MTIII.
I operate under the assumption that every city I take will flip back on the next turn. To minimize unit losses from flipping I only put one injured unit in a city to hold it. I leave 2 units adjacent to the city, so when the city flips I just take it back next turn. Because these cities are so easy to take you have to pay very close attention it any possible attack routes (I often pillage some RR routes). Since only one city can flip a turn you will never get behind.
This frees up a lot of units to continue pushing your attack. I've heard it takes 20 units per city to prevent flipping and this method only uses 3 unit per city (plus border guarding units).
I should note that cities can flip to your allies. This is NOT considered breaking a treaty (I wanted out of mine).
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