I am new to this forum, though I am a bit of a frequent on the general and PTW forums however. This forum seemed like it was filled with a bunch of intelligent and friendly characters, so i figured I would get in on the action.
I have heard much in-depth discussion analyzing every last conceivable detail over which civ is the best for warmongering. But which civs do you think best suits the pinko peacenik playing style?
I think the obvious choice would be Egypt, their UU is not nescarrily geared toward a peaceful playing style, but you can't argue with a civ that combines the two best civs in the game for peaceniking. Fast workers leads to a great infastructure, which has been rightfully called the key to Civ III. Cheap temples allow for a powerful culture, and a happy population.
Another obviously great civ for peaceniking is Bablyon. The combination of Sci/Rel is ideal for players looking to establish an influential culture. Their UU the bowmen, though much maligned in some circles, is actually very useful to the potential peaceniker. It is fairly cheap, and has a solid offense and defense. So if the barbaric Germans send an archer rush down your throat, your bowmen can ably defend on the opponents turn, and launch a future counter-offensives knocking out low defense units on your turn. It provides a great one-two punch that can help protect your peacenik civilizations from falling to barbarism.
Greece is another great peaceniker, obviously for it's hoplite unit, which I usually don't upgrade until nationalism (unless a specific circumstance arises where I *NEED* musketmen). Scientific also s always a welcomed trait for the peaceniker, and say what you will about how bad commercial is, but it obviously helps a peaceful civ much more than a barbaric one.
I think a not so obvious choice though would be India. Aside from getting to play as the paragon of peace, the Mahatma. India brings a lot of interesting aspects to the table. It is true that they to start next to Japan and China, who are a bunch of meanies, they get religious, which is always very welcomed. And yes, they also have Commercial, but hopefully Soren's fixes will make it a much more valuable part of the peacenik strategy. One of the greatest things about India however, is it's UU, which I think may actually be one of the most underlooked units for the peaceful player. It is a powerful unit, that is useful for quite a while. And best of all, it doesn't require massive expansion in order to insure that you have all the required resources to build it. Moreover, when the Barbarian invasion trys to deny you your resources, you will still be able to build this unit, and launch dedicated counter-offensives that can eventually drive the barbarian out, and perhaps even allowl you to gain the offensive. In one game I was playing, I faced a massive invasion from the barbaric peoples of Persia. Things looked gloomy for my beloved mother India when some invading pikemen denied my only Iron resource which was close to the border. However buiiding a couple War Elephants and moving them to some of my cities first in line of the Persian attack allowed me to launch brief counteroffensives to wittle down their attackers, which may have saved my cities. Eventually the tide turned, and I actually set my War Elephants loose on a couple of Persian cities before Xerxes finally sued for peace and I was able to secure a favorable peace.
I'm sure my ideas seem novice in nature compared to the great minds of this board, so feel free to set me straight on some quality peace-niking strategies.
I have heard much in-depth discussion analyzing every last conceivable detail over which civ is the best for warmongering. But which civs do you think best suits the pinko peacenik playing style?
I think the obvious choice would be Egypt, their UU is not nescarrily geared toward a peaceful playing style, but you can't argue with a civ that combines the two best civs in the game for peaceniking. Fast workers leads to a great infastructure, which has been rightfully called the key to Civ III. Cheap temples allow for a powerful culture, and a happy population.
Another obviously great civ for peaceniking is Bablyon. The combination of Sci/Rel is ideal for players looking to establish an influential culture. Their UU the bowmen, though much maligned in some circles, is actually very useful to the potential peaceniker. It is fairly cheap, and has a solid offense and defense. So if the barbaric Germans send an archer rush down your throat, your bowmen can ably defend on the opponents turn, and launch a future counter-offensives knocking out low defense units on your turn. It provides a great one-two punch that can help protect your peacenik civilizations from falling to barbarism.
Greece is another great peaceniker, obviously for it's hoplite unit, which I usually don't upgrade until nationalism (unless a specific circumstance arises where I *NEED* musketmen). Scientific also s always a welcomed trait for the peaceniker, and say what you will about how bad commercial is, but it obviously helps a peaceful civ much more than a barbaric one.
I think a not so obvious choice though would be India. Aside from getting to play as the paragon of peace, the Mahatma. India brings a lot of interesting aspects to the table. It is true that they to start next to Japan and China, who are a bunch of meanies, they get religious, which is always very welcomed. And yes, they also have Commercial, but hopefully Soren's fixes will make it a much more valuable part of the peacenik strategy. One of the greatest things about India however, is it's UU, which I think may actually be one of the most underlooked units for the peaceful player. It is a powerful unit, that is useful for quite a while. And best of all, it doesn't require massive expansion in order to insure that you have all the required resources to build it. Moreover, when the Barbarian invasion trys to deny you your resources, you will still be able to build this unit, and launch dedicated counter-offensives that can eventually drive the barbarian out, and perhaps even allowl you to gain the offensive. In one game I was playing, I faced a massive invasion from the barbaric peoples of Persia. Things looked gloomy for my beloved mother India when some invading pikemen denied my only Iron resource which was close to the border. However buiiding a couple War Elephants and moving them to some of my cities first in line of the Persian attack allowed me to launch brief counteroffensives to wittle down their attackers, which may have saved my cities. Eventually the tide turned, and I actually set my War Elephants loose on a couple of Persian cities before Xerxes finally sued for peace and I was able to secure a favorable peace.
I'm sure my ideas seem novice in nature compared to the great minds of this board, so feel free to set me straight on some quality peace-niking strategies.
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