>>>In the modern era, no one should raze any more. Caputred cities with twenty pop are hard to manage, but there is an easy way out.
After recycling is researched, you can sell the buildings surviving in the city after taking it over for shields as well as gold. The shields count toward a settler which can be built in one turn. Cities never flip on the first turn. So, using this strat, you can blitz without taking along your slow moving settlers and never worry about controlling captured cities. Just abandon the city on the second turn and rebuild on the spot with the newly produced settler. (There is a thread on this from a couple of weeks ago.)"<<<
I tried this and noticed that this doesn't exactly work as fast as you said. You can't build on the first turn, it takes at least 2 turns since the city is always in resistence the first turn, provided you keep a ton of military units in the city and thus totally squash all resistance in one turn, then on the second turn you can do this (so on the third turn you can disband the city if all goes as planed). An enemy city in resistance can not build or rush any settlers. Some of the larger more important cities many times take many turns to put the resistance down as well.
After recycling is researched, you can sell the buildings surviving in the city after taking it over for shields as well as gold. The shields count toward a settler which can be built in one turn. Cities never flip on the first turn. So, using this strat, you can blitz without taking along your slow moving settlers and never worry about controlling captured cities. Just abandon the city on the second turn and rebuild on the spot with the newly produced settler. (There is a thread on this from a couple of weeks ago.)"<<<
I tried this and noticed that this doesn't exactly work as fast as you said. You can't build on the first turn, it takes at least 2 turns since the city is always in resistence the first turn, provided you keep a ton of military units in the city and thus totally squash all resistance in one turn, then on the second turn you can do this (so on the third turn you can disband the city if all goes as planed). An enemy city in resistance can not build or rush any settlers. Some of the larger more important cities many times take many turns to put the resistance down as well.
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