I'm nearing the end of my first ever archipelago game, and I've come to realize that destroyers are usually a much better buy than battleships. Unless I have a city that can produce a battleship or a destroyer in the same number of turns, I'll almost always build the destroyer. In naval warfare the key is to be the attacker. And a destroyer's attack value of 12 is usually enough to sink a battleship (which defends at 12), especially if a few other destroyers bombard it first.
Battleships do bombard slightly better (8 vs 6), but it's not that big a difference. And the bombard range of 2 for battleships is rarely significant since most of the time you're bombarding other ships or coastal cities.
Since ships can't heal at sea, it's very important to lose as few hit points as possible. So the key to using destroyers is to send them out in packs of 3 or 4. When you encounter an enemy ship, the first few bombard it down to 1 hit point and the last one attacks it to sink it. Even against a battleship, if you can bombard it down to 1 hit point then odds are your final destroyer will only lose 1 hit point in the attack. This of course assumes that your ships are out in enemy waters on the attack. If you're defending your own shores, then losing hit points isn't as big a concern since you can quickly retreat to a harbor to heal.
One final observation - I've seen a lot of people say that air units should be able to completely sink ships (lethal bombardment against sea units). I used to agree, but I now disagree. In most non-archipelago games, there isn't much point to building a navy until you're ready for an intercontinental invasion. So it's extremely annoying to see an enemy ship show up off your shores and start bombarding your improvements, and you can't do anything about it other than bombard it. I now realize that this is a good thing, and it means you should have to build a navy or suffer the consequences. What modern power doesn't have a navy? My opinion now is that if you don't take the time to build even a defensive navy, then you deserve to have the AI bombard your shores. Building planes should not be a shortcut.
Battleships do bombard slightly better (8 vs 6), but it's not that big a difference. And the bombard range of 2 for battleships is rarely significant since most of the time you're bombarding other ships or coastal cities.
Since ships can't heal at sea, it's very important to lose as few hit points as possible. So the key to using destroyers is to send them out in packs of 3 or 4. When you encounter an enemy ship, the first few bombard it down to 1 hit point and the last one attacks it to sink it. Even against a battleship, if you can bombard it down to 1 hit point then odds are your final destroyer will only lose 1 hit point in the attack. This of course assumes that your ships are out in enemy waters on the attack. If you're defending your own shores, then losing hit points isn't as big a concern since you can quickly retreat to a harbor to heal.
One final observation - I've seen a lot of people say that air units should be able to completely sink ships (lethal bombardment against sea units). I used to agree, but I now disagree. In most non-archipelago games, there isn't much point to building a navy until you're ready for an intercontinental invasion. So it's extremely annoying to see an enemy ship show up off your shores and start bombarding your improvements, and you can't do anything about it other than bombard it. I now realize that this is a good thing, and it means you should have to build a navy or suffer the consequences. What modern power doesn't have a navy? My opinion now is that if you don't take the time to build even a defensive navy, then you deserve to have the AI bombard your shores. Building planes should not be a shortcut.
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