On harder difficulty levels, I just can't keep up in the tech race w/other civs. I set science research to 90% from the start of the game and I make a few scientist specialist, and on top of that I have a lot of cities (it says the glorious Persians on the largest nations in the world thing) and commerce (though it's all spent on science). Most of the time I don't know if I'm advanced or not, and then I meet another civ who's way ahead of me and we're only in the ancient age, or I look at the 'Most Advanced Nations in the World' report thing, and I see myself at the bottom, the pathetic Persians. And all of that w/a scientific civ! Can somebody help?
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I can't keep up w/the Jones'
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I can't keep up w/the Jones'
"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques RousseauTags: None
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The main accepted tactic for higher levels is to set your Science slider to 0 - 10% after you have met a couple of other Civs.
The reasoning behind this is that you can then set Tax to 90 or 100% and can buy the techs from your opponents faster than you could research them on your own. Since the AI gets such big bonuses above Regent you may as well take advantage of it.
Another good tip for building up techs is using an Oscillating War (tm) strategy. Go to war with a nearby Civ, raze 2 or 3 cities (inculding the capitol if you can manage it) and then ask them for peace. They'll probably be scared of you and will gladly give up a couple of techs to get you to go away. Once you have re-stocked your military target another Civ and use this tactic again.
This also has the advantage of giving you the chance of generating a Great Leader that will help you rush a Wonder.If I'm posting here then Counterglow must be down.
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For all the great commentary here, I don;t remember a great science thread.
There's lots of good advice distributed about however... somebody, I think Arrian or Aeson, recently wrote a bunch of good science /tech tips.
My genreal approach: don;t try to research everything. Figure out your overall game strat, and belline for those techs. Beat the rest of the early techs out of AI civs, via early oscllating wr. Buy some, preferably from lesser developed nations. Ad you get to medieval / industrial, continue your own research path, but with a preference for the "southern" line. Trade like crazy... where possible, trade resources for techs.
As you get more experience, ge a fell for what the AI civs research... don;t research the same thing. Those techs get cheaper as more civs know them, and any techs you discover first are incredibly valuable. BTW, when seling techs, check around for who will give you the best price... it's not always the strongest AI civ.
Lastly, I don;t buy the 10% thing... early in Despotism, you are very disadvantaged in researching techs, but if you play wiht the slider every couple of turns, you'll find that there seem to be "break points" where all of of a sudden increasing to, say 40% research, will cut the time for that tech in half.
Thomas Edison: 1% inspiration, 99% perspiration.The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Duas uncias in puncta mortalis est.
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Originally posted by FrustratedPoet
Another good tip for building up techs is using an Oscillating War (tm) strategy. Go to war with a nearby Civ, raze 2 or 3 cities (inculding the capitol if you can manage it) and then ask them for peace. They'll probably be scared of you and will gladly give up a couple of techs to get you to go away. Once you have re-stocked your military target another Civ and use this tactic again.Golfing since 67
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Another tip:
You might consider this to be an exploit, and not want to use it, and probably know this already, but ...
When you are one turn away from researching a tech you can briefly reduce your science down to 10% (will still research the tech in one turn) and jack your Tax up to 90%. You can move the sliders back the next turn and continue research as normal. It's a great way to get yourself a couple of hundred extra Gold.If I'm posting here then Counterglow must be down.
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How much does it cost to typically buy a tech from the AI. Ok, I know it depends on how many have it, its significance, etc. but what are some of the max. min. amounts you have paid in your games. My most expensive one yet was about 8000 for Radio to Shaka.
I am wondering if that'S too much, it certainly emptied my treasury....Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet
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Hmm, that trade seems too much. Shaka must have been valuing the tech very high, and it generally gies you nothing to build... I think it's a bit too much.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Good thread. As with everything, there's almost certainly more than one way to go about it, but here's the way I've found to consistently work, regardless of the level of difficulty I'm playing:
Early (especially if I am starting on a river): Ratchet science to 90-100% and beeline for Mathematics. The other civs NEVER seem to research Mathematics, but they'll give up the farm in tech trades for it. In the meantime, in order to finance the occassional tech purchase, I'll make it a point to ransack Barb villages. Two of them (50g) will often net me any one of the the early (level 1) techs I want (Warrior Code, Bronze Working, Ceremonial Burial).
A bit of trading sees me in shape to make an Archer Blitz, and continue to keep pace. At this point tho, my slider is still set "fairly high" (high enough to research at a decent clip, while still making money), and I'm beelining for Currency. Why? Most important tech of the Ancient Era, IMO. The Marketplace is a godawfully powerful build. Happiness AND Mo' Money.
The MOMENT we get Currency, every city I've got stops what it's doing and builds a Market.
After Currency, we run straight for either Monarchy or Republic, depending on the current game, and make the switch.
Once the Anarchy period is over, that's when I'll kill my research to 10% or thereabouts, using the cash windfall to rush Markets and other basic infrastructure (Temples, Libraries) in place...and in general, my order of preference is: 1st: Temple (unless playing a Scientific Civ, or if I have 2+ Luxuries) 2nd: Libraries (switches to 1st if I'm playing Scientific or have 2+ Luxuries), Marketplace.
Reasonings behind the build order: 1- Happiness, 2 - Culture, 3 - Greater Market effect after the city has had a bit of time to grow.
In any case, using the spare cash generated by leaving science at 10% for a while is a good investment, cos it gives me MORE spare cash with each one rushed to completion (and btw, when I hit the middle ages, I make a similar beeline to Banking, and repeat, with a side stop to Chivalry if I'm wanting to do some more warring), and during this period, if I AM fighting, I can still keep up in tech. Doesn't really matter how fast or slow I can research, cos I'm getting my techs via another way, BUT....once all those Banks come online, I can rush in universities obscenely quickly, and when I am ready to start researching on my own, the sheer number of cities I have with rushed-in Unis gives me enough research,and then some, to offset the AI's built in advantages.
-=Vel=-
PS: If you're currently researching a tech, the AI will give it to you on the cheap. The fewer turns you have to go on research, the cheaper the sale price. If the wonder associated with the tech has already been built, they'll sell it cheap. The more people who know the tech already, the cheaper the price. At least, those have been my observations.
-V.
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Variant: The last game I played, I was fortunate enough to start on a river, already had Bronze Working. Made my first tech to research Warrior Code, and with science set to 90%, I got it in something like 14 turns. Didn't take too long after that to open up a can of whoopa$$ on my nearest neighbors (archer blitz with only three cities in place, and no spearmen to accompany them on the initial run!). So yep....under certain conditions, you can beat the snot outta the AI, research wise.
-=Vel=-
PS: Found cities on top of gold mines, esp. if they're close to your capitol!
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Nice observations, Vel. Going for currency is something I've never really done, leaving Mathematics and Currency as the last techs to research, can this be the reason for my traditional early Middle Ages crisis?Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Thank ya, Solver, and it may well be. See...by waiting till near the end of the Ancient Age to get Currency, you're doing two things: First, you're following the AI's research pattern instead of heading off in another direction. That means that your native research isn't as efficient as it could be, cos you're researching stuff the AI is researching too, and it can do it better than you in the early goings anyway, so you may as well let it.
Second, you're delaying (by a significant margin) getting access to a money machine that doubles up as a happiness enhancer! Market's aren't cheap, that's true, but there are some things you can do to help get them in place more quickly, and once you do, you'll really notice the difference!
To outline more clearly, here's exactly what I find myself doing:
* Soon as we have Currency, trade it away to everybody we're in contact with. If we were falling behind in tech, we're not anymore.
* Assess the current situation, and determine if more warring is in order. If yes, beeline for Monarchy, if no, Republic.
* Regardless of whether additional warring is needed in the immediacy, ALL cities begin work on Markets on the turn that I get the tech, even if it interrupts some other build (the one exception being a wonder build....they're important, but not THAT important).
* Tax slider immediately takes a nose dive. I want to maintain profitibility while researching, so whatever rate will allow for that. Primarily though, I'm hoarding cash for flexibility.
* For speed, and because Markets are a happiness enhancer, I will rush them and temples under despotism, and have yet to feel the sting for it. That's one way of speeding things along.
* Set workers to clear-cut forest around cities working on Markets. Ten shields of production can shave 2-3 turns off of your build time.
* When workers aren't clear-cutting forest, have them make additional mines to spike shield counts. Marketplaces should be treated almost like early, rushable wonders for what they do for you.
Soon as a city finishes its Market, it can get back to doing whatever it was doing before getting interrupted, but the key thing is that once you're ready to switch to Monarchy/Republic, after you've taken the time to get those Markets up and running earlier, rather than later, you'll notice a really quite large difference in your gpt inflows....makes everything easier, and gives you enormous flexibility.
If at peace, rush in peacetime infrastructure, focusing on specific cities that get to "build everything" first....those cities can then crank out an endless stream of troops.
If at war, upgrade your existing army and/or rush buy troops.
Pay cash and spare luxuries for tech.
Give it a go, and see how it does for you!
-=Vel=-
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Thanks Vel, I will also be trying this tomorrow... after I finish the game today .
Really, if this helps me get rid of the early Middle Age crisis, I'll love it.
Like the ideas for also rushing Markets... yeah, surely worth giving a try.
I've beaten Regent due to excellent warring in the Ancient age, now I look forward to beating it a bit easier by using this approach. I want to achieve very high levels of play in Civ 3!Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
I've beaten Regent due to excellent warring in the Ancient age, now I look forward to beating it a bit easier by using this approach.
I've decided to only play on small maps because that way I can actually play more than one or two games per month.If I'm posting here then Counterglow must be down.
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