I know the June tournament isn't closed out yet, but since it's July, I want to go ahead and get the July game started. This month's game is, once again, on Monarch level. The theme of this game is "roughing it," derived from two aspects of the game:
(1) We're playing with civ-specific abilities turned off, so we have to make do with just the basic capabilities and technologies inherent to any civ. (By the way, that also means no one has any techs to trade with you until they research them - and vice versa.)
(2) The overall terrain settings for the map are (at least in my opinion) about as bad as they get: cold, dry, and three billion years.
Neither of these factors should make winning particularly more difficult since the AI faces the same encumberances we do. But I'm hoping maybe they'll add a little flavor to the game.
The map is a maximum-land archipelago map, so while the Great Lighthouse and doing your own research MAY not be as important as last time (where we had a good bit more ocean), there's always the possibility that they might. At least we have a river, which is barely visible from the starting position (shown below). There are no barbarians or huts, so take that into consideration.
I'll let the picture of the start position speak for itself, assuming it posts properly. I've only moved the settler and worker one space each, so I don't know particularly more about what lies beyond than you do. I'm just trusting that whatever we might come up against, we can find ways to overcome it. We're playing the Babylonians, by the way, so we can get a golden age if we get a religious wonder and a scientific wonder.
As for who our opponents are, I'll post that separately for the benefit of those who might prefer to be surprised. (Normally I'd pick random civs to surprise everyone, myself included. But since I didn't want any expansionists in this game, I rolled them up the old fashioned way using dice.)
Good luck, everyone!
Nathan
(1) We're playing with civ-specific abilities turned off, so we have to make do with just the basic capabilities and technologies inherent to any civ. (By the way, that also means no one has any techs to trade with you until they research them - and vice versa.)
(2) The overall terrain settings for the map are (at least in my opinion) about as bad as they get: cold, dry, and three billion years.
Neither of these factors should make winning particularly more difficult since the AI faces the same encumberances we do. But I'm hoping maybe they'll add a little flavor to the game.
The map is a maximum-land archipelago map, so while the Great Lighthouse and doing your own research MAY not be as important as last time (where we had a good bit more ocean), there's always the possibility that they might. At least we have a river, which is barely visible from the starting position (shown below). There are no barbarians or huts, so take that into consideration.
I'll let the picture of the start position speak for itself, assuming it posts properly. I've only moved the settler and worker one space each, so I don't know particularly more about what lies beyond than you do. I'm just trusting that whatever we might come up against, we can find ways to overcome it. We're playing the Babylonians, by the way, so we can get a golden age if we get a religious wonder and a scientific wonder.
As for who our opponents are, I'll post that separately for the benefit of those who might prefer to be surprised. (Normally I'd pick random civs to surprise everyone, myself included. But since I didn't want any expansionists in this game, I rolled them up the old fashioned way using dice.)
Good luck, everyone!
Nathan
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