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  • Huge Map Archipelago Strategies

    Huge Map Archipelago Strategies

    Im playing one of these for the first time and found Im quite unfamiliar with the strategies involved. I.E. building relatively large galley -based navies to transport troops short, but unfortunately wet, distances. It is definitely not the style Im used to playing. Especially considering that I am playing 16 civs, there is not all that much room and I have to make my presence felt early in the game. Normally, in a continental type game, I would build up some considerable garrisons before marching out on my own. But it is harder to do when everyone is more or less "overseas." Any tips?
    DEVM SVM
    I cant think of anything else intelligent...except, check out my alternate history page:
    Roma Invicta

  • #2
    I'm not really qualified to offering you advice, but I gotta say it's wierd to hear things like this so often. I always play archipelago; I love naval battles, island hopping, and the whole "no border secure" mentality. Wish I could offer something other than "cross your fingers whilst map is generating"...

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    • #3
      Concentrate on offense, not so much on defense. Your friends should be close, but your enemies should be closer .

      The mad dash for the Lighthouse can give you an entire era of dominance, since you'll be able to reach land masses the AI cannot and can be more important than the GLib in a pelago game.

      The archer rush is pretty much obsolete by the time you can transport it. If you are lucky, you can squeeze in a sword/horse rush before going to knights. The key factor here is a large fleet of galleys and concentration of force.

      Love your sig, 0bsidi0n.

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      • #4
        Originally posted by dawidge
        Concentrate on offense, not so much on defense. Your friends should be close, but your enemies should be closer .

        The archer rush is pretty much obsolete by the time you can transport it. If you are lucky, you can squeeze in a sword/horse rush before going to knights. The key factor here is a large fleet of galleys and concentration of force.
        .
        Well, it depends, in games like this,
        the tech race is often alot slower (less contact),
        so it might still work. But then again, 16 civs on archipellago = crowded
        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
        Then why call him God? - Epicurus

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        • #5
          Re: Huge Map Archipelago Strategies

          Originally posted by Barfus
          Huge Map Archipelago Strategies

          Im playing one of these for the first time and found Im quite unfamiliar with the strategies involved. I.E. building relatively large galley -based navies to transport troops short, but unfortunately wet, distances. It is definitely not the style Im used to playing. Especially considering that I am playing 16 civs, there is not all that much room and I have to make my presence felt early in the game. Normally, in a continental type game, I would build up some considerable garrisons before marching out on my own. But it is harder to do when everyone is more or less "overseas." Any tips?
          All I can say, is that I found the AI to die in archipelago maps, so spread and hold, spread and hold, and repeat. As mentioned above, the Lighthouse will be your lifesaver. Also, I suggest avoiding Republic too soon, in fact go for Monarch, since you'll need to spread out a lot and you'd need some garrison support.
          I drink to one other, and may that other be he, to drink to another, and may that other be me!

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          • #6
            If you want a different opinion here's one.

            Play a builder game and don't attack. If you play Emperor level or lower you don't need to attack. Change to Republic asap and build infrastructure. Establish contact with the other civs so that you can trade. Use diplomacy and trade in a clever way.

            I have countless games won in a builder style, I can give you saves if you want to.

            OTOH if you are a bloodthirsty warmonger I can't help you but others can.

            -

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            • #7
              Originally posted by Alkis
              If you want a different opinion here's one.

              Play a builder game and don't attack. If you play Emperor level or lower you don't need to attack. Change to Republic asap and build infrastructure. Establish contact with the other civs so that you can trade. Use diplomacy and trade in a clever way.

              I have countless games won in a builder style, I can give you saves if you want to.

              -
              I wanted to try this in my last game.
              MAX archippellago
              max water, etc

              I GOT stuck on the biggest island. it contained about half the land tiles from the map. i got 3 neighbors, so it was basically a pangea game until i wiped them out. (late middleages )
              after that I was to powerfull to make and interesting game

              next time deity
              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
              Then why call him God? - Epicurus

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