Favoring Peace
The SS victory is actually a very clever metaphor for an overall scoring system that rewards a peaceful civ and penalizes rampant late-game warmongering. If large civ A attacks another large civ B late in the game, small civ C could easily win the SS race by staying in democracy.
I would appreciate thoughts about how rewards for peaceful co-existence could be carried further. I'd like to see diplomacy have a chance to become a more dominant road to victory. Among half-baked ideas of my own:
A. Membership in the UN can be earned by building a small wonder and members automatically have a MPP that would trigger mutual response to any aggression after UN is founded. If set up right, this system would allow and encourage the creation of an "axis of evil" with two or more civs forming an alliance to attack, knowing that they then will be at war with the rest of the UN members.
B. A modified scoring system that gives little weight to territory owned and lots of weight to "quality" indicators for how well you manage your civ. Maybe it could use the factors in F11 -- per capital GDP, literacy, disease, etc.
C. The scoring system should make it more rewarding to provide entertainment and, thus, provide a bigger penalty for 100% science.
The game would run to 2050, absent domination by one civ, and any civs left standing would be scored on quality. The "race" aspect of the SS, which is not realistic, would be replaced. Conquest still is a reasonable victory condition for budding Adolphs and Napoleons out there. But there should be a big price to pay if you start a late war and can't pull off the complete domination victory. The rest of the world should be ready to gang up on you if you try.
The SS victory is actually a very clever metaphor for an overall scoring system that rewards a peaceful civ and penalizes rampant late-game warmongering. If large civ A attacks another large civ B late in the game, small civ C could easily win the SS race by staying in democracy.
I would appreciate thoughts about how rewards for peaceful co-existence could be carried further. I'd like to see diplomacy have a chance to become a more dominant road to victory. Among half-baked ideas of my own:
A. Membership in the UN can be earned by building a small wonder and members automatically have a MPP that would trigger mutual response to any aggression after UN is founded. If set up right, this system would allow and encourage the creation of an "axis of evil" with two or more civs forming an alliance to attack, knowing that they then will be at war with the rest of the UN members.
B. A modified scoring system that gives little weight to territory owned and lots of weight to "quality" indicators for how well you manage your civ. Maybe it could use the factors in F11 -- per capital GDP, literacy, disease, etc.
C. The scoring system should make it more rewarding to provide entertainment and, thus, provide a bigger penalty for 100% science.
The game would run to 2050, absent domination by one civ, and any civs left standing would be scored on quality. The "race" aspect of the SS, which is not realistic, would be replaced. Conquest still is a reasonable victory condition for budding Adolphs and Napoleons out there. But there should be a big price to pay if you start a late war and can't pull off the complete domination victory. The rest of the world should be ready to gang up on you if you try.
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