Most of the better players who have shared their strategy here have lately been pushing an early-military or REX strategy which leaves little room for early wonders. My own game has changed from a builder style to a more agressive stance, but I've managed to incorperate The Colossus into my plans in most games.
For a mere 200 shields, you get a wonder with great economic benefit, which lasts long into the industrial age. For most of the game, this wonder will generate 12 gold/turn, assuming a size 12 city. Especially in the early game, this is a massive boon to research and gold production.
The drawbacks are few, but must be noted. Generally speaking I will build the Colossus in my second city to ensure getting it. This means that I basicly lose a full city's worth of production for roughly 40 turns. This slows down city development to a varying extent (depending on the food production capabilities of your early empire). 200 shields is equivilent to 10 archers, which represent a huge army in the ancient age.
Thus, I see the Colossus as a bit of a gambit. If you are able to overcome the loss of a large army and a slowdown in city production, you may reap a huge reward in the later game. While the Colossus may not be for all players, I feel the skilled player can compensate for the erly cost. Whereas other players talk of reaching tech parity in the early middle ages, I find a combination of my own research and ancient era warfare allows me to often pass the AI long before that.
The Colossus causes its city to produce one extra commerce in every square which produces at least one.
The Colossus may only be built in a coastal city.
Cost: 200 shields
Culture per turn: 3
Made obsolete by: Flight
The Colossus may only be built in a coastal city.
Cost: 200 shields
Culture per turn: 3
Made obsolete by: Flight
The drawbacks are few, but must be noted. Generally speaking I will build the Colossus in my second city to ensure getting it. This means that I basicly lose a full city's worth of production for roughly 40 turns. This slows down city development to a varying extent (depending on the food production capabilities of your early empire). 200 shields is equivilent to 10 archers, which represent a huge army in the ancient age.
Thus, I see the Colossus as a bit of a gambit. If you are able to overcome the loss of a large army and a slowdown in city production, you may reap a huge reward in the later game. While the Colossus may not be for all players, I feel the skilled player can compensate for the erly cost. Whereas other players talk of reaching tech parity in the early middle ages, I find a combination of my own research and ancient era warfare allows me to often pass the AI long before that.
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