Since Firaxis hasn't done anything here in the patches, I think I should make bombarding stronger for different units. I'm sick of my jet fighter being weaker than a catapult. Here's what I plan to do.
Fighter- bombard of 4, 1 rate of fire (same as catapult)
Jet Fighter- bombard of 6, 1 rate of fire (almost as good as cannon)
F-15- bombard of 9, 3 rate of fire (better than cannon)
Bomber- bombard of 13, 2 rate of fire (better than artillery)
Stealth Fighter- bombard of 8, 2 rate of fire
Stealth Bomber- bombard of 17, 2 rate of fire (they should easily be able to damage mech infantry and modern armor)
Plus, I increased radar artillery bombard to 20. They come so late in the tech tree, they deserve it. The F-15 deserves so much power because it comes into the game very, very late. When it's available, it needs a lot of power to be a factor. I think the F-15 deserves the 3 rate of fire, the others really don't.
I made the bombers much stronger because they are confined to a city, unlike the artillery units. Also, bombers can be destroyed. Artillery can be protected.
As for navy...
The Frigate will be as strong as the catapult.
Man-o-War will have 2 more bombard than Frigates, and 1 more rate of fire.
Ironclads will be the same as cannons.
Cruisers will be the same as artillery.
Aegis Cruisers will be as strong as Cruisers, but can fire 2 spaces away.
Battlecruisers will have 14 bombard, 3 rate of fire, and can fire 3 spaces away.
I think artillery is such an easy counter to naval units, the Battlecruiser deserves the extra range. This will mean aircraft will be needed to defeat the Battlecruiser. This should make aircraft better.
Finally, if tanks should be given bombard (somehow), how powerful should they be? I think the modern armor should be a great fighter, but they should also be able to bombard. Plus, the modern armor's defence is too high, compared to mech infantry. I want to lower modern armor's defence and give them bombard. I think 7 bombard with 1 rate of fire would be perfect for a fast unit like the modern armor.
Should I feel guilty for changing unit stats like this?
Fighter- bombard of 4, 1 rate of fire (same as catapult)
Jet Fighter- bombard of 6, 1 rate of fire (almost as good as cannon)
F-15- bombard of 9, 3 rate of fire (better than cannon)
Bomber- bombard of 13, 2 rate of fire (better than artillery)
Stealth Fighter- bombard of 8, 2 rate of fire
Stealth Bomber- bombard of 17, 2 rate of fire (they should easily be able to damage mech infantry and modern armor)
Plus, I increased radar artillery bombard to 20. They come so late in the tech tree, they deserve it. The F-15 deserves so much power because it comes into the game very, very late. When it's available, it needs a lot of power to be a factor. I think the F-15 deserves the 3 rate of fire, the others really don't.
I made the bombers much stronger because they are confined to a city, unlike the artillery units. Also, bombers can be destroyed. Artillery can be protected.
As for navy...
The Frigate will be as strong as the catapult.
Man-o-War will have 2 more bombard than Frigates, and 1 more rate of fire.
Ironclads will be the same as cannons.
Cruisers will be the same as artillery.
Aegis Cruisers will be as strong as Cruisers, but can fire 2 spaces away.
Battlecruisers will have 14 bombard, 3 rate of fire, and can fire 3 spaces away.
I think artillery is such an easy counter to naval units, the Battlecruiser deserves the extra range. This will mean aircraft will be needed to defeat the Battlecruiser. This should make aircraft better.
Finally, if tanks should be given bombard (somehow), how powerful should they be? I think the modern armor should be a great fighter, but they should also be able to bombard. Plus, the modern armor's defence is too high, compared to mech infantry. I want to lower modern armor's defence and give them bombard. I think 7 bombard with 1 rate of fire would be perfect for a fast unit like the modern armor.
Should I feel guilty for changing unit stats like this?
Comment