There are two ideas in this thread. First, draft/disband (d/d) vs poprush, and the efficiency of the d/d.
Despotism pop rush: 20 shields
Democracy d/d: 22 shields (infantry)
Despotism rush consumption: 1 or more citizens @ 20
Democracy d/d: 1 citizen per turn
Despotism rush penalty: unhappiness for 20 turns
Democracy d/d: unhappiness for 20 turns
Running over your enemies with newly-constructed machinery using either method: priceless.
There are some things that money can't buy and that Firaxis won't explain. For everything else, there's...
Seriously, it seems as if demo is better. Cash rushing and more efficient pop rushing? It seems almost disgusting to think that a democracy can rush, using human labor, more efficiently than a despot?
Shouldn't Firaxis implement some sort of rule that states that d/d conscripts will yield a maximum of 1 shield? This would eliminate the dual rush advantage of a democracy. After all, if one does disband an elite unit (why would you...) there should be more of an advantage than to simply d/d a conscript. Perhaps a solution could be:
conscript: 1 shield maximum
regular: 25% of cost
veteran: 33% of cost
elite: 50% of cost
Retooling experienced soldiers should be more effective, right?
Reply to one or both ideas...
Despotism pop rush: 20 shields
Democracy d/d: 22 shields (infantry)
Despotism rush consumption: 1 or more citizens @ 20
Democracy d/d: 1 citizen per turn
Despotism rush penalty: unhappiness for 20 turns
Democracy d/d: unhappiness for 20 turns
Running over your enemies with newly-constructed machinery using either method: priceless.
There are some things that money can't buy and that Firaxis won't explain. For everything else, there's...
Seriously, it seems as if demo is better. Cash rushing and more efficient pop rushing? It seems almost disgusting to think that a democracy can rush, using human labor, more efficiently than a despot?
Shouldn't Firaxis implement some sort of rule that states that d/d conscripts will yield a maximum of 1 shield? This would eliminate the dual rush advantage of a democracy. After all, if one does disband an elite unit (why would you...) there should be more of an advantage than to simply d/d a conscript. Perhaps a solution could be:
conscript: 1 shield maximum
regular: 25% of cost
veteran: 33% of cost
elite: 50% of cost
Retooling experienced soldiers should be more effective, right?
Reply to one or both ideas...
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