Does anyone else use the draft ever (other than maybe accidentally clicking the option)? I overlap cities a little, so most of my cities run out of tiles to use at around 16 population... and even without that overlap, often the last few tiles don't add much for a city. Not to mention, when cities get that crowded the residents get really, really whiny anyways... so I just start drafting. Even without happiness wonders I can easily draft every 4-6 turns without causing any adverse effects--cities that large are annoyingly difficult to get WLTKD in without spending on entertainment, and besides, these are my core cities and don't really need that extra corruption fighting power--producing one infantry or mech infantry every 4-5 turns is a LOT more production than the one shield that they might POSSIBLY be losing due to corruption, if they're some of my farther cities. Not all my cities can actually keep that sort of food production up, but most of them come pretty close.
I'm kind of wondering specifically if anyone has ever tried building a "conscription camp" city, a city built somewhere with, say, half a dozen high food production tiles, irrigated and railroaded, with a granary, marketplace, and happiness improvements (if you didn't have all 8 luxuries or any happiness wonders). You could concievably be pumping out a drafted infantry or mech infantry every turn (even in a democracy!), I think, if you had enough food production.
A lot of people don't seem to like the 2-hitpoint limitation, but I find conscript units very useful. For starters, they're great at garrisoning conquered cities; two conscript infantry will suppress culture flipping twice as well as one veteran infantry. They're also delightfully expendable; send cheap conscript infantry and mech infantry swarming over the enemy border in droves. The enemy will either have to divert forces there or face rampant pillaging, and probably both; if you're keeping to more rugged terrain, they'll have a heckuva time dislodging all those conscript units, and those suckers get promotions like crazy. And, one of my favorite uses... conscript units represent portable production. You can disband them for shields even in cities that are in resistance for quick temples and harbors... or hell, quick airports, if you have enough conscripts.
Anyone else have any interesting drafting strategies?
I'm kind of wondering specifically if anyone has ever tried building a "conscription camp" city, a city built somewhere with, say, half a dozen high food production tiles, irrigated and railroaded, with a granary, marketplace, and happiness improvements (if you didn't have all 8 luxuries or any happiness wonders). You could concievably be pumping out a drafted infantry or mech infantry every turn (even in a democracy!), I think, if you had enough food production.
A lot of people don't seem to like the 2-hitpoint limitation, but I find conscript units very useful. For starters, they're great at garrisoning conquered cities; two conscript infantry will suppress culture flipping twice as well as one veteran infantry. They're also delightfully expendable; send cheap conscript infantry and mech infantry swarming over the enemy border in droves. The enemy will either have to divert forces there or face rampant pillaging, and probably both; if you're keeping to more rugged terrain, they'll have a heckuva time dislodging all those conscript units, and those suckers get promotions like crazy. And, one of my favorite uses... conscript units represent portable production. You can disband them for shields even in cities that are in resistance for quick temples and harbors... or hell, quick airports, if you have enough conscripts.
Anyone else have any interesting drafting strategies?
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