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Peace Time Ways to Create Great Leaders

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  • Peace Time Ways to Create Great Leaders

    Plenty of Great Leaders have come in peace-time as well as war time...but why is it in Civ III that you can only create a great leader through conflict. I think there should be another option using peace, diplomacy and culture to great a non-war great leader. If a great leader can arise from battle why not a culturally advanced city or perhaps through some sharp negotiating with the AI's..IE: you're foreign advisor. Civilizations with a militaristic trait who engange in many small wars have a chance of creating a number of leaders over much shorter time periods which can lead into increased land/cities through war, or getting many of the big wonders.

    Just curious if anyone as any thoughts on this...

  • #2
    How about the completion of wonders createing a great leader? If they can finish the things then surely the unrushed construction of them could generate leaders to
    "Bite my shiny metal ass" - Bender B. Rodriguez

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    • #3
      Yes, there should be some sort of way to get leaders in peacetime, but it shouldn't be too easy. Maybe get them at certain intervals, like if your civ reaches such and such a population at a certain time, era, or something like that. I dunno.

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      • #4
        I have a problem with my current game: I'm well into the industrial age, and have been involved in one war or another for much of the game. But, as a non-militaristic civ, I have had bad luck and no leaders. This means no armies, so no Heroic Epic, No Military Academy, and no Pentagon. And again, no armies, even built ones. This really stinks. The ability to build armies conventionally later is still tied to your getting a leader in the ancient age?? Maybe you should get a leader in a city when it amasses more than, say, 10,000 culture points.

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        • #5
          For the army problem, I modified the Military Academy so that it did not require a victorious army to build, figuring that by that time the concept of armies would have spread enough that gaining a military tradition would allow it.

          Boy are those armies expensive, though.

          (Am now experimenting with making the Heroic Epic, Pentagon and Forbidden Palace capable of building armies as well. The Forbidden Palace is given that ability because I was thinking of trying to give the Palace the ability, but am unsure of what the effect of turning it into a small wonder would do.)

          Personally, I think the part about not being able to get a GL from fighting barbarians should be removed. Fighting off one of those 24 Horseman stacks during a Raging Hordes uprising *has* to inspire great leaders.
          |"Anything I can do to help?" "Um. Short of dying? No, can't think of a |
          | thing." -Morden, Vir. 'Interludes and Examinations' -Babylon 5 |

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          • #6
            Re: Peace Time Ways to Create Great Leaders

            Originally posted by grapedog
            Plenty of Great Leaders have come in peace-time as well as war time...but why is it in Civ III that you can only create a great leader through conflict. I think there should be another option using peace, diplomacy and culture to great a non-war great leader. If a great leader can arise from battle why not a culturally advanced city or perhaps through some sharp negotiating with the AI's..IE: you're foreign advisor. Civilizations with a militaristic trait who engange in many small wars have a chance of creating a number of leaders over much shorter time periods which can lead into increased land/cities through war, or getting many of the big wonders.

            Just curious if anyone as any thoughts on this...
            This is all Soren's weird sense of irony.

            He played down warfare for this Culture bullbleep, but we can only get leaders in warfare. However, the leaders have NO effect on combat itself and can only create armies, which we all know are rather useless especially compared to being able to instantly create a Wonder.

            After Civ 2 we all wanted military leaders who could effect combat the way Napoleon or Hannibal would have. But we don't get it in Civ 3.

            Non-military keaders could have a cultual or political effect.

            There are lots of options besides Firaxis' simpleminded idea.

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            • #7
              I find the whole game is geared towards war. In this respect to great leaders, but also the scoring system is largely based on landmass and population (which is best aquired through war. We should get direct points for year of victory and wonders, and possibly techs, to help placate our desire to crush.
              "Giving money and power to government is like giving whiskey and car keys to teenage boys."
              --P.J. O'Rourke

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              • #8
                And a bonus to your score for peace, like the "peace bar" in Civ2.

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                • #9
                  Speaking of irony. . .

                  Soren and Firaxis gave us all those female leaders, a dark-skinned Cleopatra, lots of "Culture", and played down warfare, no Fundamentalism, no terrorist options, and other PC crap.

                  But to them it is OK for a single unit to wipe out a city of over a million people almost instantly, turn all the buildings into grassland, and process (into cat food??) all those corpses. And of course all these people marched like sheep to their own deaths!

                  It is so braindead and false Fioraxis should be shamed of itself.

                  But as long as they find ways to sell more disks for their Infogrames puppet masters they don't care.

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                  • #10
                    Re: Peace Time Ways to Create Great Leaders

                    Originally posted by grapedog
                    Civilizations with a militaristic trait who engange in many small wars have a chance of creating a number of leaders over much shorter time periods which can lead into increased land/cities through war, or getting many of the big wonders.
                    Absolutely.

                    The gane is geared towards warfare - and that is the bestw ay to win. In most of my games, I'm constantly at war with some varying nations. Than again, I like war. But you're right. you should get peaceful leaders. Anyone have any ideas how?

                    btw - this is a quote from the May 2001 issue of PC Gameplay UK:

                    "One of the most significant changes to the game has been made to combat. In Civilization 2, combat was not designed to be a major part of the gameplay. Although world conquest was one of the ways to win the game, Sid Meier and his development team intended the peaceful victory path - becoming the first nation to go into space - to be the main rout to success in the game.

                    But it wasn't to be. Instead, mor often than not, gamers resorted to the 'beat the hell out of everybody' approach. As a result, Firaxis has made combat a more integral part of Civ 3 with changes to the rules of engagement and new units added. President of Firaxis, Jeff Bridges, explains: "Combat has become a much more significant part of the game.""

                    So you see - civ2 players wanted more combat. They got more combat (just like Firaxis said they would) and now everyone moans that there's too much combat. So, Coracle - regardless of what Soren may or may not have said, the official line was always that civ3 would involve more warfare.
                    Up the Irons!
                    Rogue CivIII FAQ!
                    Odysseus and the March of Time
                    I think holding hands can be more erotic than 'slamming it in the ass' - Pekka, thinking that he's messed up

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                    • #11
                      yeah!!! up the irons!
                      ICH BIN EIN WARMONGER!!!

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                      • #12
                        It kinda sucks that the main way to victory is warfare (though peacemongering can be boring, there should be a definitive path that way). I mean, the game is called CIVILIZATION. The way you need to play to get anywhere in the game hardly seems civilized at all.

                        The concept of leaders is completely flawed, and increases the need for war. Even if there isn't any leaders coming out of your elite attackers, there is still the urge to keep fighting until they come. And when they do, you need them to rush your Forbidden Palace to eliminate corruption in the occupied territories (most of the time anyway), or you build them into an army whose units become obsolete quickly. All just to build more wonders that apparantly increase the chance of a leader appearing, and one that allows its city to build an army like any other unit. Most games I play, I never see such things happen. They're nearly as rare to me as Iron Works (which by the way is ESSENTIAL in the city with Military Academy if you want your armies relatively soon).


                        I'd definitely like to see at least one peacetime way of creating a leader. Maybe when a city accumulates a certain HUGE amount of culture points (that would make the Oracle much more useful BTW since the Oracle is huge on cultural value for an early game wonder). Another way might be if the total population of your civ reaches a certain milestone. There's probably a few more possibilities, but no more come to mind at the moment.
                        "Corporation, n, An ingenious device for obtaining individual profit without individual responsibility." -- Ambrose Bierce
                        "Any society that would give up a little liberty to gain a little security will deserve neither and lose both." -- Benjamin Franklin
                        "Yes, we did produce a near-perfect republic. But will they keep it? Or will they, in the enjoyment of plenty, lose the memory of freedom? Material abundance without character is the path of destruction." -- Thomas Jefferson

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                        • #13
                          Hmmmm. How about:

                          5% chance of GL when a Great Wonder is completed without being rushed by a pre-existing GL

                          100% chance of GL if you are the first civ to enter a new age

                          20% chance of GL when you enter a new age and are not the first civ to do so.

                          5% chance of GL when your civ's total culture points reaches each binary multiple of 100 (i.e. 100, 200, 400, 800, etc.)--this gives 11 chances before your civ reaches the 100,000 points needed for culture victory.
                          Those who live by the sword...get shot by those who live by the gun.

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                          • #14
                            Originally posted by Ijuin
                            Hmmmm. How about:

                            5% chance of GL when a Great Wonder is completed without being rushed by a pre-existing GL

                            100% chance of GL if you are the first civ to enter a new age

                            20% chance of GL when you enter a new age and are not the first civ to do so.

                            5% chance of GL when your civ's total culture points reaches each binary multiple of 100 (i.e. 100, 200, 400, 800, etc.)--this gives 11 chances before your civ reaches the 100,000 points needed for culture victory.
                            I like the first three options, although I think that the percentages should differ with the difficulty level. On higher levels you will almost always stay behind in the tech race, so the AI gets all the GLs from the Great Wonders and new ages, which speeds his development even more up.
                            I'd say on higher levels the chances for the human player should increase and the chances for the AI decrease. But of course not so significantly that higher levels get to easy.

                            The last option isn't necessary anymore if you have the other options already, IMHO.

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                            • #15
                              I think it should be rather hard to do, like:

                              100% GL chance after reaching over 100million population
                              100% GL chance after having peace for over 50 turns
                              100% GL chance after you have 6 cities with over 10,000 culture each

                              and to make it harder, maybe it should be 'only the first civ to reach it', but then the AI might get it more times than not, which is what Im trying to avoid.

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