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  • AI asking for UN vote ?

    Has anyone ever seen the AI building the UN and asking for a vote?
    In my last game China built the UN and never asked for a vote until I launched my space ship about 50 turns after. Did it know I would win the vote?
    Nym
    "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

  • #2
    Hmm, good question. I had one early deity game where the AI got the UN and won the vote, since then I haven't let them get it. They didn't ask for the vote straight away though, so maybe the AI does 'check' the result beforing taking the vote. Anyone seen a tie/loss after the AI holds an election?

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    • #3
      In GOTM7 at CivFanatics, the AI built the UN and used it immediately, and there was no winner. No majority or some such.
      "I used to be a Scotialist, and spent a brief period as a Royalist, but now I'm PC"
      -me, discussing my banking history.

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      • #4
        I almost always build the UN to keep it out of the AI's hands, then hold off votes. But in my last game, a civ built it ahead of me, and immediately asked for a vote - a first in my experience. More surprisingly, the voting went like this: me three, them one, with one abstention. The abstention was the #2 power, with whom we were all at war. There's a lot of food for thought here... like why the UN builders thought they'd win, why the #2 power didn't vote for itself and, for that matter, why the other two voted for me. (I had been nice to them in a puppetmaster strat, but equally nice to the UN builders.)

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        • #5
          That whole UN-Thing shall be overworked and made somewhat like in MOO... It was cool, when after a voting of 2 AI's one came to you and offered an Alliance in Thankfullness while the other threatened to declare war on you if you'd vote their Opponent again...

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          • #6
            Sounds like the AI also makes use of the human player option to call for a vote or leave it.

            With all the money the AI is waisting on whatever I usually take the safe side and keep UN for myself and only call a vote when appropriate, which is basically never!

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            • #7
              I just lost a Deity level game by U. N. Funny thing is that the civ that built it, lost the vote. Idiots.

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              • #8
                Originally posted by BillChin
                I just lost a Deity level game by U. N. Funny thing is that the civ that built it, lost the vote. Idiots.
                Either votes are totally random, which is not fun , or the AI is not omniscient, even at deity level.
                Nym
                "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)

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                • #9
                  In a recent game on Warlord difficutly, Normal sized, continet map, and 3 civilizlations were left (Me (China),Greece, and Germans this is what happend...

                  Greece called for a vote I abstained and the two others voted for themselves.

                  China called for a vote and I still had never finished a game and didn't know someone could win off being elected so I voted for Greece and lost...

                  Can only two civs bulid the UN? It wouldn't let me bulid it...

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                  • #10
                    Originally posted by DrSpike
                    Anyone seen a tie/loss after the AI holds an election?
                    I actually had this at my first game. The AI called for an election. I wasn't only a mediocre civ. I was at war with both the civs I could vote for, so I decided to abstain. It turned out the voting went 3-3. Lcky me!
                    Eventually I won that game with a Space Race victory!
                    "I will not give you a cup of water if you were drowning in the desert!"

                    Just my favourite CIV-quote. :)

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