I've played all kinds of map configurations, but usually find myself drawn to Old (few mountains), large archipelago maps with a medium amount of water coverage, the rest default. This tends to generate maps with a lot of peninsulas and choke points (good for defense) and narrow straits (good for exploration).
I like fewer rather than more Civs, because I love the early exploration and settling phase of the game, and less competition gives me more time to build.
As I reach the limits of expansion by settlement, I begin a military buildup, but keep a few extra settlers ready to exploit sudden open spots created by razing. I settle for rebuffing weak attackers from distant homelands, but go into full revenge mode against my nearest neighbors whose defeats offer me opportunities to expand, often continuing a war until the enemy Civ is completely eliminated (otherwise a rival might take advantage of my weakening of my former enemy and absorb the last vestiges of its territory).
I like fewer rather than more Civs, because I love the early exploration and settling phase of the game, and less competition gives me more time to build.
As I reach the limits of expansion by settlement, I begin a military buildup, but keep a few extra settlers ready to exploit sudden open spots created by razing. I settle for rebuffing weak attackers from distant homelands, but go into full revenge mode against my nearest neighbors whose defeats offer me opportunities to expand, often continuing a war until the enemy Civ is completely eliminated (otherwise a rival might take advantage of my weakening of my former enemy and absorb the last vestiges of its territory).
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