I've played all kinds of map configurations, but usually find myself drawn to Old (few mountains), large archipelago maps with a medium amount of water coverage, the rest default. This tends to generate maps with a lot of peninsulas and choke points (good for defense) and narrow straits (good for exploration).
I like fewer rather than more Civs, because I love the early exploration and settling phase of the game, and less competition gives me more time to build.
As I reach the limits of expansion by settlement, I begin a military buildup, but keep a few extra settlers ready to exploit sudden open spots created by razing. I settle for rebuffing weak attackers from distant homelands, but go into full revenge mode against my nearest neighbors whose defeats offer me opportunities to expand, often continuing a war until the enemy Civ is completely eliminated (otherwise a rival might take advantage of my weakening of my former enemy and absorb the last vestiges of its territory).
I like fewer rather than more Civs, because I love the early exploration and settling phase of the game, and less competition gives me more time to build.
As I reach the limits of expansion by settlement, I begin a military buildup, but keep a few extra settlers ready to exploit sudden open spots created by razing. I settle for rebuffing weak attackers from distant homelands, but go into full revenge mode against my nearest neighbors whose defeats offer me opportunities to expand, often continuing a war until the enemy Civ is completely eliminated (otherwise a rival might take advantage of my weakening of my former enemy and absorb the last vestiges of its territory).

Perhaps out of balance, but it plays a perfect accompaniment to the built in game mechanics and is blazingly effective. Makes your troops like an elemental force in the game....
The best thing was when abe's men tried to counterattack
Comment