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  • Need more gold!

    This is my last cry for help before, the broke civilisation of the one mighty iroquis tribe will be bankrupt. I'm afraid I am missing the very obvious in trying to earn me some money here. I allready put my science-rate to 10 percent. and, crucial for a warlord of my status, my people are disbanding all of mine units, because my treasury is too dmn low. How can i make a decent living in here? I'n not searching for an solution as trading or something, but something effective to keep the +... per turn sign on my screen.

    (for who's interested in helping me out) : Warlord, standard, iroquis)
    ICH BIN EIN WARMONGER!!!

  • #2
    If you have a large military, you could perhaps bully the AI on the diplomatic table. Do you have anything to sell on a gold per turn basis? Any luxuries or strategic resources or techs? I've found that this is where most of my income comes. My cities might produce a surplus of a few hundred gold, but tech and resource sales can triple that. Try to renegotiate any such deals with any civ that has grown since you struck the deal. They may be willing to pay more now.

    Sell off a few less important improvements. You get a bit of gold, and reduce upkeep costs.
    The first President of the first Apolyton Democracy Game (CivII, that is)

    The gift of speech is given to many,
    intelligence to few.

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    • #3
      The problem is that I cannot offer any new techs because I am not able to higher my science rate, It takes me allotta turns before i get a new tech.

      You had a point with selling the less important improvements, but which improvement are less valuable then?
      ICH BIN EIN WARMONGER!!!

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      • #4
        Couple quick ideas for raising money (realizing I don't know what stage of the game you're at - I'll assume it's still early):

        Make sure you have tons of roads within the radius of each of your cities. They help increase your gold/science production.

        Explore like crazy and sell your world map (or you could trade for other world maps, uncovering as much as possible, and then sell to others)

        If you contact other Civs that others have not yet contacted, don't sell the communication to the other civs! Use your exclusive knowledge of the civ to trade techs back and forth as possible. Expanding on that - don't be afraid to sell techs early in the game as long as you're getting a decent price.

        Another thing with trading - I often take this approach:

        1. See what the AI has that I want, ask what they want for it.
        2. Clear the AI side of the trade, leaving the items they asked for.
        3. Click on "What will you give me for this?"
        Often you'll end up getting more out of the AI than you originally asked for.

        I play on regent, by the way, so my tips should work at lower levels; perhaps not as well on higher levels.
        "Stuie has the right idea" - Japher
        "I trust Stuie and all involved." - SlowwHand
        "Stuie is right...." - Guynemer

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        • #5
          If you have a decent military, use them now. Aim for capturing cities for extra or new luxuries or resources.

          If you're in a definite losing position, quit now.
          Restart or play new game.

          Set science spending to 0%. During the whole game or until late industrial/early modern age, then you could consider aiming for a tech lead, if all your improvements are very up to dated.

          Build warriors and settle. Target good locations (rivers, hills/mountains for industry) and resources/luxuries.

          Scout and trade as much as you can. Especially buy techs that lead to new resources/units or new improved government. Choose relgious civ for flexibility of government.

          Buy communications or contact yourself.

          Target at least 1 AI civ to take over. Favour extra/new lux.res.

          Act by upgrading warriors (swordsmen) and/or horsemen (knights) if necessary.

          Trade newly acquired items.

          No money problems anymore.

          The rest is up to you.

          AJ
          " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
          - emperor level all time
          - I'm back !!! (too...)

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          • #6
            Have you gone in Republic too early?
            If you go to republic too quicky, adn have lot of units, but little Marketplaces, then thre is one bad "solution" (go to despotism or monarchy)

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            • #7
              Yeah, switching to republic with a large military, with no markets will wreak havoc on your treasury. If you're gonna have a huge military, go with Monarchy until you have your core cities properly developed (markets being key, also overall size... getting them up to size 12 will help - the more tiles you work, the more commerce you bring in).

              You are the Iroquois, right? Well, if you have a good number of Mounted Warriors, I strongly suggest unleashing them on a neighbor. This will trigger a golden age and you will also gain cities and resources. If all else fails... start a new game and try not to build too much military before your economy can support it.

              -Arrian
              grog want tank...Grog Want Tank... GROG WANT TANK!

              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

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              • #8
                ok, that was actually pretty helpful!

                problem 2 in my queste for world domination:

                how do I make those (super) production cities, should I plant just alotta mines in there?

                Lets say i want to build a musketman, this takes me about 60 shields, Then I build a mine in the city's radius, should that immediately effect the nummer of shield that are needed?
                - And what about building universities/ libraries etc: do these improvements effectively higher my production, If so: How does that work. I saw you are some experienced civ-veterans, so try to give me some helpful advice and maybe I in teh future I will be able to become an oracle newbie can turn to
                ICH BIN EIN WARMONGER!!!

                Comment


                • #9
                  "A" mine?

                  You should build mines and roads on all your grassland, hills and mountains, irrigate and road all plains and floodplains. Cut your forests and jungles and mine/irrigate the tiles too. That is developed terrain, even though it's ugly. And it will bring you lots of gold too. It doesn't change the # of shields you need for a unit, but it increases the # of shields the city produces.

                  Disclaimer: If the city is not 95% corrupt, that means. You should build units in core cities (around your palace/forbidden palace).

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                  • #10
                    very funny ralphieboy

                    , "the" mine was just to simplyfy my question. But still what exactly makes my unit to change from 30 turns to only 15 turns, what makes that happen. And should I be democratic as soon as possible ( and change to communism when at war? (I'm religious))
                    ICH BIN EIN WARMONGER!!!

                    Comment


                    • #11
                      If you zoom in to the city screen, it should show how many "shields" per turn the city is producing. The city square itself produces 1 shield (2 if it's a larger city), and then it's a matter of which squares your citizens are working.

                      For instance... let's say you have a size 4 city. The four citizens are working: a game (deer), two shielded grassland and a wheat on grassland. The city square produces 1 shield, the shielded grassland (that's grassland with the little shield icon in the middle) each produce one more, and the wheat doesn't produce any. So that would be 4 shields per turn. Now, if you mine the grassland squares (including the wheat), you get 3 extra shields, for a total of 7. That city would take 9 turns to produce a musketman.

                      EDIT: I should mention that certain squares don't provide their full production under despotism, so it's a waste to spend time mining them early on. Hills, for instance. I start mining them only when I know I will soon switch to a better form of government.

                      Re: governments. If you are at war, or are planning one, hold off on democracy. If you are peaceful, definitely switch over. Communism sucks. When fighting, use either Monarchy or Republic, depending on how many types of luxuries you have access to, what wonders you have (Hanging Gardens? Sistine Chapel? Bach?), and how developed your cities are (marketplaces? cathedrals? colosseums?).

                      -Arrian
                      grog want tank...Grog Want Tank... GROG WANT TANK!

                      The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                      Comment


                      • #12
                        Arrian,

                        Huh?

                        Mining hills is penalized under despotism?
                        The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.

                        Duas uncias in puncta mortalis est.

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                        • #13
                          Originally posted by Theseus
                          Arrian,

                          Huh?

                          Mining hills is penalized under despotism?
                          Yes, under despotism you'll only receive 2 shields instead of 3.

                          AJ
                          " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                          - emperor level all time
                          - I'm back !!! (too...)

                          Comment


                          • #14
                            another newbie question (my hunger for knowlegde stops at deity) What have my wonder, and the number of improvements in my city to do with the government I Should choose?

                            ICH BIN EIN WARMONGER!!!

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                            • #15
                              hey A.J. has your flemmish civ already been created?
                              ICH BIN EIN WARMONGER!!!

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