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Originally posted by Kizami
Hey is there any way you can get 2 seperate powers to stop fighting each other??? It's really hurting my tech accumaltion...
Civ3, unlike the CTP series, does not give you the option to ask one power to stop it's war against another power.
I was recently having problems on the regent level myself. I just won my first game at regent. Here are my tips:
1. Go to war. In the past I was not a big fan of early wars, but I have learned they are necessary at the regent level. Kick some butt early, often, and thoroughly. When at war feel free to build more units than you can natrualy support, the computer will do it, and if you don't you might be in for a suprise when tiny country X has boat loads more units than you expected.
2. Always have a strong military in peactime. It is good to have at least as many units as you can have before they start costing you extra gold. The computer at regent level will attack when they sence your military is weak, no matter how big you are. This rule is especially true if your culture is high or you are at war with another nation.
3. Trade. Trade as much as possible. Trade = a better relationship with other civs. At regent the computer often will start by being annoied, trade is the best way to improve that relationship.
4. Trade for techs. The comptuer will trade for techs like crazy, and unless you are a huge nation, you will not be able to keep up on your own unless you trade for those techs.
Originally posted by duxup
wars ... I have learned they are necessary at the regent level.
Wars are not usually required at Regent. I've won about four Regent games in a row without firing a shot. Aggressive war is only needed on Emp & Dei. Monarch can be won without conquest, though a defensive war may be required.
With a good land grab (including overseas colonies), strong military & decent culture, regent's a doddle - no war required. Generally, conquest makes all Civ games easy to win, and once that gets boring, it's more challenging IMO to seek alternative strats.
If an early rush takes over a rival - with a FP from a leader - it's basically game over.
Originally posted by punkbass2000
Science at 100%? Really? I typically set it to 0 or 10%.
You're missing the point man. You shouldn't have to set tech OR tax to 0% OR 100%. I tend to play as a builder, and I feel the game should reward the player for trying balance things - making some money, staying competitive w/ science, keeping people happy, etc.
I'm playing on Regent now, and am managing to stay from 1st to 3rd in tech, money, military power. Generally I have tax at 30-50% and science at 50-70%. My monarchy stays competitive (republic shmepublic, who needs representation?), but it irks me that I might be better off by abandoning this approach. There should be a penalty for dismissing moderation.
Originally posted by Haupt. Dietrich
Civ3, unlike the CTP series, does not give you the option to ask one power to stop it's war against another power.
Ya, and this sux. I really love civ3, I think the new integrated trade and diplomacy make it amazing. But this is one of my very few big gripes. You could do this in SMAC; in RL we do this all the time. Maybe the warmongering civ could display what they want from the defensive in exchange for peace, and the player could have the option of paying some of the price for the other civ. Or something like that. It would be difficult to do really well, but I'd rather have a primitive option a la SMAC than no option at all.
Ya, and this sux. I really love civ3, I think the new integrated trade and diplomacy make it amazing. But this is one of my very few big gripes. You could do this in SMAC; in RL we do this all the time. Maybe the warmongering civ could display what they want from the defensive in exchange for peace, and the player could have the option of paying some of the price for the other civ. Or something like that. It would be difficult to do really well, but I'd rather have a primitive option a la SMAC than no option at all.
The reason I support the lack of this feature in Civ3 is the lack of an answer to this challenge:
Name one, just ONE, incident in actualy history, where two powers ceased fighting for a period of time measurable in Civ3 turns due to the neutral intervention of a third power.
Note that it must actually be the CESSATION of fighting already begun, not simply the prevention of a potential war through third party intervention (like the almost peaceful coexistance of Russia and Austria-Hungary in the Balkans due to the moderating influence of Bismark's Germany).
To those who understand,
I extend my hand.
To the doubtful I demand,
Take me as I am.
Originally posted by Haupt. Dietrich
June 11, 1967. The UN, a third party, brokered a cease fire and an end to the war between Israel, Egypt, Jordan, and Syria.
Here is an idea to improve the UN great wonder : be able to stop a conflict between civs.
Nym "Der Krieg ist die bloße Fortsetzung der Politik mit anderen Mitteln." (Carl von Clausewitz, Vom Kriege)
Here is an idea to improve the UN great wonder : be able to stop a conflict between civs.
Agreed
The civ who builds the UN great wonder would obviously be the one who could initiate cease fires. Perhaps other civs could be allowed to vote for specific actions as well. Just a thought.
That would be great Also it would be cool if when you voted for leader at the UN you could see the other leaders kind of like the planetary council in SMAC...
Originally posted by Ironwood
Name one, just ONE, incident in actualy history, where two powers ceased fighting for a period of time measurable in Civ3 turns due to the neutral intervention of a third power.
The war between Japan and Russia. Teddy Roosevelt got a Noble Prize for brokering the peace.
I'm now playing my second game on regent, and my first on a huge pangaea map. In my first game, I got whacked hard by not being diplomatic enough after a good start, and the first and third civs whaled on little old me (#2), and I bailed on the game in the 1000's.
This current game has been very exciting, especially because of the bad field position I had to start the game. I started directly in the middle of the longest and widest part of the continent, with only about a 20x5 wide swath of grassland, with no rivers at all, except for a stretch on on the other side of a desert, about 25 squares to the SE. I'm surrounded by Jungle to the north and west, Desert from the SW and SE, and Mountains to the S. Up for a challenge, I've been playing out the game, despite picking a civ not suited for the task (Japs). I've been playing a builder game, and I've spent most of the game about 6-10 techs behind the AI players. Early on, I was able to make the connection to the river I mentioned earlier, and I've been playing catch up ever since. Despite the tech disad, I've been in 2nd or 3rd place for much of the game. Thanks to the cheapness of the religious imps, I've been able to amass a very large culture lead. I assimilated about a half dozen cities of the Roman Empire due to culture.
Recently, the Americans, number 1, and my MPP partners (kept away the Romans and the Chineese) flexed their muscles. They used the ROP to move their armies across the continent through my lands to the Iriquois, who are #2, but only technologically equal with me. They have the largest land mass, chock full of tundra and mountains. Feeling a need to enter a GA, I wait for the cavalry to start the war, and then I jumped in. Unfortunately, their infantry was only halfway across, and then the Iriquois got the English to jump in on their side (who are the neighbors of myself and the Americans). I pulled in the Russians (the neighbors of the English, and #5), and the world war was on. The Americans, the stupid gits, fled back home after the English started taking their cities. So it was me versus the Iriquois. I started a GA right away with the first attack of a samurai on a Mounted warrior, and I prosecuted the war as best I could, but I could only take one City (though it did have Gunpowder (which I have), and Incense). The war stalemated, and we stopped after about 8 turns. The war up north also stalemated, though I can't tell without some Intel. Soon after I treatied with the Iriquois, the Chinese, my neighbors to the east, and the French to the east of them declared on the side of the Iriquois, and they have started to work on the Iriquois from the east. The Iriquois are about as technologically advanced as I am. I'm about ready to dive in again, since I'm still theoretically at war with the English. I'm going to build hospitals, and then reprosecute the war. I have definite goals, and they only have one source of gunpowder right on the border that should be pretty easy to cut. Woo! War!
Sometimes the games where you come from behind to do well are the most fun!
So, my War with Iriquois is over. I took a half dozen Iriquois cities, and now sit with two cities with ocean front property! The Romans to my west did me a big favor, and punched out the gunpowder to the west, leaving the Iriquois high and dry. They are still prosecuting the war, taking cities in the interior of the Iriquois lands. I'm taking the time to consolidate my holdings, and build Culture buildings in my new cities. I want to culturally assimilate the Roman Cities, as well as the other newly assimilated cities in the former Iriquois empire. I'm not sure how it will work, so any advice will be appreciated. Heck, I'm at home now, so here's my latest save file. Lets see if I can go this.
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