The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
i tried it once and they ran into the front line and started irrigating captured cities while i was dodging counterattcks.
no thanks.
"I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
- Ender, from Ender's Game by Orson Scott Card
They don't plant forest everywhere, but rather cut it. The only tiles where they plant forest, are tundra tiles after Engineering was discovered. Tundra can't be better improved than making out of 1 food + 0 shields a 1 food + 2 shields tile. No irrigation there (that would be stupid on permafrost soil).
Hated these crazy workers myself to but... sometimes it works just fine. Lately I owned a few continents which I improved by hand (so no automatic land improvement). When this was done I used shift-A. This tells the workers to leave the existing improvements alone. Since all tiles are improved they dive into the nearest city but show up automatically if pollution occurs. Saves a lot of shift-P hits and I recommend using it in this cases.
(It would imo be even better to take out pollution from the game since it is easy to solve and therefore only adds to the amount of management to be done and not to the fun but that is a completely different subject).
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