When going to war, take out the AI capitol first.
A couple of points:
* Use one large stack. I am torn between fastmovers to get it over with quickly, or slow movers to stay alive. Depends on what civ and UU you have. Use vets and maybe a good defensive Army.
* Travel on hills and mountains, preferably.
* Do not be the first to attack. If you strike force is large enough, and on hills / mountains, you will probably not be attacked on the way. Put a damaged unit or a worker on your side of the border, and wait for the AI to hit it. This will help with warweariness.
* Depending on location and / or GWs, either capture or raze the capitol. Watch where the new palace is formed... if farther away from you, retreat. If closer to you, take it out also. Bonus: if the new capitol is unattached to the AI's road network.
I think this will result in a number of benefits:
- Reduce the likehood of culture flips when you capture nearby AI cities. This is because you are both "pushing" the AI's capitol further away, and because you have destroyed the cultural value of the original palace.
- Reduce the productive capabilities of nearby AI cities.
- Reduce the productive capabilities of the AI core cities, as well as, obviously, what was one of its industrial centers, the capitol. For militaristic AI civs, probably one of the main boot camps.
- Capture a likely location of GWs. Also probably a great city location, as the AI civs seem to get good starts.
Think Desert Storm. After the steel rain, troops just give up.
R
A couple of points:
* Use one large stack. I am torn between fastmovers to get it over with quickly, or slow movers to stay alive. Depends on what civ and UU you have. Use vets and maybe a good defensive Army.
* Travel on hills and mountains, preferably.
* Do not be the first to attack. If you strike force is large enough, and on hills / mountains, you will probably not be attacked on the way. Put a damaged unit or a worker on your side of the border, and wait for the AI to hit it. This will help with warweariness.
* Depending on location and / or GWs, either capture or raze the capitol. Watch where the new palace is formed... if farther away from you, retreat. If closer to you, take it out also. Bonus: if the new capitol is unattached to the AI's road network.
I think this will result in a number of benefits:
- Reduce the likehood of culture flips when you capture nearby AI cities. This is because you are both "pushing" the AI's capitol further away, and because you have destroyed the cultural value of the original palace.
- Reduce the productive capabilities of nearby AI cities.
- Reduce the productive capabilities of the AI core cities, as well as, obviously, what was one of its industrial centers, the capitol. For militaristic AI civs, probably one of the main boot camps.
- Capture a likely location of GWs. Also probably a great city location, as the AI civs seem to get good starts.
Think Desert Storm. After the steel rain, troops just give up.
R
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