If you build a unit or improvement in a city many shields may be wasted. For example, if you have a city that provides 90 shields per turn and you build a tank in that city (cost 100 shields) it will take the city two turns to build the tank. Since all excess shields are gone, 80 shields will be lost every two turns.
You can often (partially) overcome this waste by micromanaging the city. For example making the citizens work on the coast instead of on mined land will produce more gold and less (not needed) production. I hate this kind of micromanagement which is very time consuming and does not add to the fun at all. Personally I refuse to do this kind of micromanagement. Did anyone find a solution to this problem?
Firaxis: Can you alter this behaviour of CIVIII or is there a good reason to let the excess shields go down the drain? I could not think of one but that perhaps there is? If there is not, I request the excess shields stored such that they are used for the next unit/improvement to be build. This way we do not need to micromanage cities or (in my case) loose a significant amount of shields every turn.
You can often (partially) overcome this waste by micromanaging the city. For example making the citizens work on the coast instead of on mined land will produce more gold and less (not needed) production. I hate this kind of micromanagement which is very time consuming and does not add to the fun at all. Personally I refuse to do this kind of micromanagement. Did anyone find a solution to this problem?
Firaxis: Can you alter this behaviour of CIVIII or is there a good reason to let the excess shields go down the drain? I could not think of one but that perhaps there is? If there is not, I request the excess shields stored such that they are used for the next unit/improvement to be build. This way we do not need to micromanage cities or (in my case) loose a significant amount of shields every turn.
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