Assuming multiplayer Civ3 will be here one day, I just wanted to know what your thoughts were on what the most popular civs will be (so that I can come up with counter-strategies!). My own list below assumes that the maps will be fairly small (Standard or smaller) and culturally linked starting locations will be disabled.
1. Mounted Warrior, uh, I mean Iroquois.
For obvious reasons, everyone will want to play the civ that most convincingly decimates all opposition in the early game. Scouts will ensure Horses will be secured, and cheap Temples will keep the growing empire together.
2. Aztecs
The Jags took a hit with 1.17f, but the early swarm and resource-denial capabilities of those little guys has not been forgotten. Also, the fact that goody huts will most likely be disabled in MP means that the Aztecs don't mind not being Expansionist anymore (if ever they cared in the first place).
3. Egyptians
For those MP players that will want more of an economy, this civ will certainly shine in the middle game. A very cheap UU will keep this civ in contention until then (not to mention fast Workers).
Note that it's no mistake that the top 3 civs are Religious.
4. Zulus
With fast units dominating MP play (again, see the top 3 civs), the Impi will be a perfect foil against most opponents. The Expansionist trait will surely prove its worth for resource-denial (the Impi support this strategy perfectly as well).
5. Persians
This civ is lower on the list than might be anticipated simply because the top 4 civs will usually trump the Persians with their speed. Persia can't really play the resource-denial game very well either (although it is very close to Iron Working), which means it may not keep Immortals at all. Of course, if left alone long enough to amass an army of Immortals, they will be powerhouses.
6. Babylonians
Speaking of being left alone, the Babylonians may be a viable civ if they manage to hide until around 0 AD. Just like the Morganites in Alpha Centauri, the longer the Babs are out of war, the scarier they become; a hefty dose of diplomacy will go a long way here (although some Warmongers will just pick on the Babs as a matter of principle). This civ's UU may be prove more useful than people think for those cases when early war is inevitable.
7. Americans
The Americans can play the resource-denial game relatively well, but where they shine is expansion. Their Industrious and Expansionist traits wil ensure that they have a whole bunch of cities early, more than any other civ. If left alone for a bit, this civ will Borg anyone else out of the game.
8. Greeks
A lot of players won't be able to resist the early Pikemen. Unfortunately, this civ's two traits are very average in MP play, so those Hoplites will have to work double duty to put this over the top.
All the other civs I consider to be second-rate, from a purely strategic perspective. I'm sure a lot of players will want to play the Romans and Germans (apparently the most popular civs for casual play), but I just don't think they can compete with (at least) top 5 above.
To be honest, I put some Builder civs in this list with no real idea of how powerful Culture will be in MP; the Babs could easily suck for all I know. So, don't flame me too much on this, please.
What are your thoughts?
Dominae
1. Mounted Warrior, uh, I mean Iroquois.
For obvious reasons, everyone will want to play the civ that most convincingly decimates all opposition in the early game. Scouts will ensure Horses will be secured, and cheap Temples will keep the growing empire together.
2. Aztecs
The Jags took a hit with 1.17f, but the early swarm and resource-denial capabilities of those little guys has not been forgotten. Also, the fact that goody huts will most likely be disabled in MP means that the Aztecs don't mind not being Expansionist anymore (if ever they cared in the first place).
3. Egyptians
For those MP players that will want more of an economy, this civ will certainly shine in the middle game. A very cheap UU will keep this civ in contention until then (not to mention fast Workers).
Note that it's no mistake that the top 3 civs are Religious.
4. Zulus
With fast units dominating MP play (again, see the top 3 civs), the Impi will be a perfect foil against most opponents. The Expansionist trait will surely prove its worth for resource-denial (the Impi support this strategy perfectly as well).
5. Persians
This civ is lower on the list than might be anticipated simply because the top 4 civs will usually trump the Persians with their speed. Persia can't really play the resource-denial game very well either (although it is very close to Iron Working), which means it may not keep Immortals at all. Of course, if left alone long enough to amass an army of Immortals, they will be powerhouses.
6. Babylonians
Speaking of being left alone, the Babylonians may be a viable civ if they manage to hide until around 0 AD. Just like the Morganites in Alpha Centauri, the longer the Babs are out of war, the scarier they become; a hefty dose of diplomacy will go a long way here (although some Warmongers will just pick on the Babs as a matter of principle). This civ's UU may be prove more useful than people think for those cases when early war is inevitable.
7. Americans
The Americans can play the resource-denial game relatively well, but where they shine is expansion. Their Industrious and Expansionist traits wil ensure that they have a whole bunch of cities early, more than any other civ. If left alone for a bit, this civ will Borg anyone else out of the game.
8. Greeks
A lot of players won't be able to resist the early Pikemen. Unfortunately, this civ's two traits are very average in MP play, so those Hoplites will have to work double duty to put this over the top.
All the other civs I consider to be second-rate, from a purely strategic perspective. I'm sure a lot of players will want to play the Romans and Germans (apparently the most popular civs for casual play), but I just don't think they can compete with (at least) top 5 above.
To be honest, I put some Builder civs in this list with no real idea of how powerful Culture will be in MP; the Babs could easily suck for all I know. So, don't flame me too much on this, please.
What are your thoughts?
Dominae
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