I've been starting to think that I've been somwhat formulaic about my strategies.
First off, thanks Aeson for posting that unbelievable ICS game. It spawned a bunch of new thoughts that I want to try out.
So last night, I did something sort of counter-intuitive, that ended up being a total winner.
Playing my new love, Persia. Monarch, raging, large continents. On a continent with Zululand to the northwest, Babylon in the northeast, Russia south west (and closest), and I'm in the southeast.
Ironworking first, of course, and my Immortals rip through 5 Russian cities, including Moscow. We negotiate peace (btw, I had fallen waaaay behind in tech, but didn't care... got two cities, all money, and all but one tech from the treaty). I pretty much razed everything, because Russia had drafted so much.
Here's where it gets interesting... At this point, Zululand is hands down the biggest (but not baddest) civ. Babs are right behind. I've got lebensraum to spare, but I'm definitely behind. Typically, I would go pick on one of them, but I need to figure out how to grow at the same time. And they're both pretty far away.
After about 10 turns, I go to war against Russia again. I negotiate military alliances with both Zululand and Babylon. I take my time on Russia, waiting for my allies to send in their armies (and also, as Arrian points out, letting Russia build hordes of warriors and archers for me to persecute).
I stay one step ahead of my allies... as they approach a city, I raze it. I purposefully went from north to south, dragging their forces after me. I knew they wouldn;t declare war on me while allied, so I threw everything I had into Russia.
(At this point, I feel like Flounder: "Oh boy, this is gonna be great!!")
So, I mop up Russia. Everything's been razed... I'm far from home, so I build one fortress on a mountain, for protection of damaged elites and for healing. There are a fair number of roads, so I have good mobility.
And the Impis and Bowman are on the killing grounds, faaar from support or healing. I must have taken out 50-60 of'em.
Then I licked my wounds, and started moving north.
3 GLs: Pyramids, Army, FP. My pick of one-quarter of the continent, much of it already improved (thanks Cathy). My opponents' offensive forces decimated. My beloved Immortals mostly elite. A juggernaut army.
Besides making me fall in love with Persia as an early warmongerer, it started me thinking about other, more strategic ploys.
Any good ones out there?
R
First off, thanks Aeson for posting that unbelievable ICS game. It spawned a bunch of new thoughts that I want to try out.
So last night, I did something sort of counter-intuitive, that ended up being a total winner.
Playing my new love, Persia. Monarch, raging, large continents. On a continent with Zululand to the northwest, Babylon in the northeast, Russia south west (and closest), and I'm in the southeast.
Ironworking first, of course, and my Immortals rip through 5 Russian cities, including Moscow. We negotiate peace (btw, I had fallen waaaay behind in tech, but didn't care... got two cities, all money, and all but one tech from the treaty). I pretty much razed everything, because Russia had drafted so much.
Here's where it gets interesting... At this point, Zululand is hands down the biggest (but not baddest) civ. Babs are right behind. I've got lebensraum to spare, but I'm definitely behind. Typically, I would go pick on one of them, but I need to figure out how to grow at the same time. And they're both pretty far away.
After about 10 turns, I go to war against Russia again. I negotiate military alliances with both Zululand and Babylon. I take my time on Russia, waiting for my allies to send in their armies (and also, as Arrian points out, letting Russia build hordes of warriors and archers for me to persecute).
I stay one step ahead of my allies... as they approach a city, I raze it. I purposefully went from north to south, dragging their forces after me. I knew they wouldn;t declare war on me while allied, so I threw everything I had into Russia.
(At this point, I feel like Flounder: "Oh boy, this is gonna be great!!")
So, I mop up Russia. Everything's been razed... I'm far from home, so I build one fortress on a mountain, for protection of damaged elites and for healing. There are a fair number of roads, so I have good mobility.
And the Impis and Bowman are on the killing grounds, faaar from support or healing. I must have taken out 50-60 of'em.
Then I licked my wounds, and started moving north.
3 GLs: Pyramids, Army, FP. My pick of one-quarter of the continent, much of it already improved (thanks Cathy). My opponents' offensive forces decimated. My beloved Immortals mostly elite. A juggernaut army.
Besides making me fall in love with Persia as an early warmongerer, it started me thinking about other, more strategic ploys.
Any good ones out there?
R
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