I have found the only way I can go ahead in techs and in military sizes is to ignore money. I set science research funding on 90% and et on 10%, and I am always building military units. I lose about 500 gold per turn, but it doesn't seem to matter. I am way ahead of the computer civs in everything now. Is there a way to do that without losing that much mula?
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"The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques RousseauTags: None
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I suppose he sells the techs"You're the biggest user of hindsight that I've ever known. Your favorite team, in any sport, is the one that just won. If you were a woman, you'd likely be a slut." - Slowwhand, to Imran
Eschewing silly games since December 4, 2005
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No, you guys don't understand. I have 0 gold in my treasury and it says -554 gold per turn."The first man who, having fenced off a plot of land, thought of saying, 'This is mine' and found people simple enough to believe him was the real founder of civil society. How many crimes, wars, murders, how many miseries and horrors might the human race had been spared by the one who, upon pulling up the stakes or filling in the ditch, had shouted to his fellow men: 'Beware of listening to this imposter; you are lost if you forget the fruits of the earth belong to all and that the earth belongs to no one." - Jean-Jacques Rousseau
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Re: money
Originally posted by johncmcleod
I lose about 500 gold per turn, but it doesn't seem to matter. I am way ahead of the computer civs in everything now. Is there a way to do that without losing that much mula?
At a guess you aren't
Building roads
Using rivers
Building marketplaces
Building banks
perhaps even
Not building cities to any apreciable degree
Also its likely you never were behind as much as say.
Quit that game. Its just a waste. You learned nothing from it nor are you likely too with that money gimmick. It would be much better to start another.
When you start another
Build two or three warriors and send them to explore.
On chieftan you won't need to worry about defense for a bit.
Use you worker to road and mine two or three tiles around your capital. If one of the tiles has a food bonus and you can easily irrigate it then its ok to irrigate it. Don't bother irrigating grasslands without a food bonus till you have left that crippleing despotic government behind.
Personally I immediatly mine the first grassland tile with a shield bonus and then I do the road.
After you produce those two or at most three warriors start producing settlers to build new cities. Send that worker out after he improves no more than three tiles for the capital. He should then build roads to your next city site and do some improvements there.
Try to build cities near or better yet right next to rivers. But don't spread out to far doing so. To much space between cities is just a waste of land.
You should trade with other civs but you won't get much from them on chieftain as they won't have much.
Put as much into research as you can while you are still playing on chieftain. On higher levels it is often better to horde money and buy tech but on chieftain that won't work because you should easily outresearch the AI.
Pop those goody huts. Thats the half the reason for sending out warriors to explore. They can give you tech.
Try to get of despostism as soon as you are able. It really wastes production and money.
Search for Vel's strategy threads. There are three threads and all will help you but they are primarily aimed at higher than chieftan which is why I stressed the need for YOU doing the research. Be patient. Research in the Ancient era takes time. Especialy at the start after all you only have one single city.
You may want to set the research to the minumum at first but ONLY at first on chieftan. There is a 40 turn minumum so there is no sense spending everything you have if its still going to take forty turns. Move the slider around so you can see how it changes the time taken. There is a 4 turn maximum as well.
Experimentation with all the choices is a good idea so you can see how things change. If this is your first civ game I will make a hideous suggestion. READ THE MANUAL. Thats the polite version.
People have this strange idea they know everything or can figure out everything and that manuals are for wimps or door stops or perhaps they mistake it for bad toilet paper. Read the WHOLE thing. That is what bathrooms are for. Reading computer stuff.
Even read the appendix. In fact especially read the appendix. Thats where all the hotkeys are defined and you will need to know them.
Oh heck here are some links.
The whole enchilada for general reading:
Vels last strategy thread some it needs to be adapted to the latest patch. Oh if you haven't patched the game you should get the 1.16f or the latest 1.17f patch. Some people hate the latest patch because the AI civs trade very aggressively and they think its a massive conspiricy. I like the latest patch but the trading is a bit excessive. All right a lot excessive but it can be handled and on low levels it doesn't matter that much.
One last suggestion. Don't play a lot of games on chieftain if you plan on ever playing on harder levels. The AI is so badly crippled things you must do on that level are things you shouldn't do on higher levels. You will learn bad habits. Play chieftan only to get the hang of the game. One game maybe three if you have never played the previous civilization games. I played and lost my first game on chieftan but I still moved up to warlord. If you play a lot of chieftan games you will have a lot to unlearn. Just use it to learn the game mechanics.
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Re: Re: money
Originally posted by Ethelred
You may want to set the research to the minumum at first but ONLY at first on chieftan. There is a 40 turn minumum so there is no sense spending everything you have if its still going to take forty turns. Move the slider around so you can see how it changes the time taken. There is a 4 turn maximum as well.
This really starts to show up when you get into Republic/Democracy. Turning down research just one notch has no effect on the amount of time it will take to get a tech, but it could mean an extra 200 gold per turn into your treasury.
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