In my last game, I came across a defensive set up that finally gave me a good excuse for building Fortresses. What I did was build one in every other square in front of my border cities, then put a bombard unit in each one, along with a defensive unit. This left a gap in between the them, which the AI would try to go through in order to get to my city. And everytime it did, my bombard units, at least one on each side, would be able to get in a shot or two. By the time the enemy units reached my city, they were usually fairly damaged, and not as much of a threat. This worked especially well when I got Artillery, since with the extra range, I was able to get in more shots on the unit, making them easy pickings for my Cavalry.
Spacing them two squares apart also has the advantage of making them much easier to reinforce. It kind of works like Vel's Yang strategy, in that a unit can quickly move to the Fortress from the city, and still be able to Fortify, which gives it a 25% better defence on the next turn, when the enemy civ attacks.
Spacing them two squares apart also has the advantage of making them much easier to reinforce. It kind of works like Vel's Yang strategy, in that a unit can quickly move to the Fortress from the city, and still be able to Fortify, which gives it a 25% better defence on the next turn, when the enemy civ attacks.
Comment