Currently because of the strength Algorithm the AI often times makes rather poor choices of when to declare war, when to ask for peace, etc. a simple change to the algorithm could give the AI a better understanding of its strength and that could make it a better opponent
judging from information given by the Military advisor and many players experience here the AI simply add up all of the units each side has (including workers) and then whoever has the most the AI concludes is most powerful
so this means that if the AI has 25 workers and 25 warriors it will conclude that it is stronger than a player with 40 modern armor, which is obviously wrong
or if the player has 20 spearmen and 30 workers and the AI has 10 workers, 10 infantry and 30 tanks then it will conclude that the player has an equal amount of military force, which is obviously wrong
what this means is times when the AI should beef up their military forces and proceed with caution they are fool hardy and times when the AI should strike quickly and proceed with great military zeal they are timid, all because the AI is getting bad feedback from its military strength algorithm
right now any improvement to the system would be better, even something as simple as not counting workers would give the AI slightly better feedback on which side had the more powerful military; however the more accurate the AI's measurement of strength is the better opponent it should be
This is the simple system, it should be easy to do yet it should give the AI a much better gauge of the relative military powers of each side. What i propose is that every unit with one of the following AI types should count toward the military strength:
Land Unit AI Types
offensive
defense
cruise missile
Naval Unit AI Types
naval power
naval carrier
naval missile transport
Air Unit AI Types
air bombard
air defense
Thos units should count toward the military strength total at the following rates:
2 points for ancient units
3 points for middle age units
4 points for industrial units
5 points for modern age units
the following units are special cases
Army 6 points
Tactical Nuke 6 points
ICBM 7 points
if we take a look at the two examples i gave above then the AI would have the following military strengths 50 points vs. 200 points in the first example and 40 points vs. 160 points in the second example, while certainly not perfect it would be much better than what we have right now, i mean when the AI thinks that 3 scouts, 2 workers, and a caravel are more powerful than 4 modern armor in an army there is something wrong with the system
judging from information given by the Military advisor and many players experience here the AI simply add up all of the units each side has (including workers) and then whoever has the most the AI concludes is most powerful
so this means that if the AI has 25 workers and 25 warriors it will conclude that it is stronger than a player with 40 modern armor, which is obviously wrong
or if the player has 20 spearmen and 30 workers and the AI has 10 workers, 10 infantry and 30 tanks then it will conclude that the player has an equal amount of military force, which is obviously wrong
what this means is times when the AI should beef up their military forces and proceed with caution they are fool hardy and times when the AI should strike quickly and proceed with great military zeal they are timid, all because the AI is getting bad feedback from its military strength algorithm
right now any improvement to the system would be better, even something as simple as not counting workers would give the AI slightly better feedback on which side had the more powerful military; however the more accurate the AI's measurement of strength is the better opponent it should be
This is the simple system, it should be easy to do yet it should give the AI a much better gauge of the relative military powers of each side. What i propose is that every unit with one of the following AI types should count toward the military strength:
Land Unit AI Types
offensive
defense
cruise missile
Naval Unit AI Types
naval power
naval carrier
naval missile transport
Air Unit AI Types
air bombard
air defense
Thos units should count toward the military strength total at the following rates:
2 points for ancient units
3 points for middle age units
4 points for industrial units
5 points for modern age units
the following units are special cases
Army 6 points
Tactical Nuke 6 points
ICBM 7 points
if we take a look at the two examples i gave above then the AI would have the following military strengths 50 points vs. 200 points in the first example and 40 points vs. 160 points in the second example, while certainly not perfect it would be much better than what we have right now, i mean when the AI thinks that 3 scouts, 2 workers, and a caravel are more powerful than 4 modern armor in an army there is something wrong with the system
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