punkbass2000, the best example of Science and Luxury rate caps is in Alpha Centauri; in that game, your government type (actually, your Efficiency rating) dictated how much you could specialise. When your Effiiciency was low, you would lose Energy if you were trying too hard to do one specific thing. Thus, until very late in the game, you had to have some sort of split between Research, Commerce and Psych (I may be getting the terms wrong...it's been a long time). It was a great system.
When I first played Civ3, I was actually quite surprised that you could place the slider bar wherever you choose under any government type. Maybe a return to the caps system a la Civ2 (max 70% anything under Despotism, etc.) would help.
However, forcing the players to do their own research is not a solution that I like. It should be a good strategy to be a tech leader. Any system that makes this true will be ok in my book.
Dominae
When I first played Civ3, I was actually quite surprised that you could place the slider bar wherever you choose under any government type. Maybe a return to the caps system a la Civ2 (max 70% anything under Despotism, etc.) would help.
However, forcing the players to do their own research is not a solution that I like. It should be a good strategy to be a tech leader. Any system that makes this true will be ok in my book.
Dominae
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